Code of the Savage Update #16

This month's Kickstarter update for Code of the Savage, Geoff Jones' old-school Ultima-inspired RPG, talks about books, beds, and optimization. If you're interested in a progress report or have some ideas for what the game's combat system should look like, you might want to check the update out. Here are the text parts:

Greetings everyone,

As promised, Books have now been implemented. To read them, you can use the "Use" command on them. You can also pick them up and put them in your backpack etc. They can be found all over the world and function very much like they do in Ultima 7.

I've revamped the bed objects to be a more appropriate size for the new NPC sprites. They are non-functional at the moment, but that will come in a future update.

I've also created some rocky outcrops and waterfalls. This is the desert biom version of the outcrops[...]

I've been doing a butt load of refinements, and managed to increase the frame rate by about %40... yeah there were a lot of things that were not working as efficiently as they should have been...

One thing in particular that I am not happy with right now is the combat system... It needs a lot of work, and I really need to rethink it. If you have any suggestions on what you would like to see, or examples of combat systems you like (no, not JRPG combat), then please post it in the comments below.

I've updated the alpha demo Dropbox folder with version 0.317.

There will be a slight disruption to the development as I am moving from Canberra to Sydney next week, but will be back on track again as soon as possible!