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Back in March, Larian Studios' CEO Swen Vincke gave a GDC talk dedicated to the rocky development of his studio's latest RPG Divinity: Original Sin II. Back then, we were able to read a brief recap of the talk thanks to a certain USgamer article. But if you're interested in watching the entirety of that hour-long presentation, you can now find it on the GDC Vault or watch it below:
Here's the official overview:
"The same but sexier, deeper and more engaging" Those were the marching orders for 'Divinity: Original Sin 2'. In this talk, Larian Studios founder Swen Vincke takes a look at all the things that were planned to make 'Divinity: Original Sin 2' a better game than 'Divinity: Original Sin 1', and how they turned out. Vincke is a strong believer in the power of iteration, and D:OS 2 is a game where his team applied iteration at every level, with varying levels of success. The team learned a lot about how to design and organize for iteration, and the talk will focus on these lessons. This talk comes with plenty of examples of both success and failure.