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With less than a week remaining in Realms Beyond: Ashes of the Fallen's Kickstarter campaign and roughly $15,000 still to go, the latest campaign updates are fairly meaty and full of interesting tidbits. Update #10, for example, talks about overworld travel and camping mechanics, update #11 describes the game's Wildlands region, and update #12 should make those who like their games to be easily moddable quite happy.
Here's a video preview of the game's editing tools:
And a bit more on that:
In today's update we will show you a little preview video of our editing tools, which will be shipped along with the game as mod tools, so you can create your own scenarios and campaigns.
Our map editor allows you to texture and modify the landscape, place objects and effects, set the lighting and place creatures and NPCs on the map. It's a powerful editor which gives you a lot of options, but the map building process is quick and easy to learn.
The dialogue editor is just as easy to use and just as powerful. Easily write different conversation nodes and connect them with a click of your mouse. Add conditions to the different dialogue options, making them only available to certain classes or races. Or make them dependent on the player character's gender, or a certain skill or stat. With the dialog editor's script calls, you can implement a large variety of condition checks, and you can have NPCs react in different ways to the player's dialogue choices.
We use AngelScript as a scripting language, which is an object-oriented language based on the syntax of C++. This allows you to create all kinds of interesting scripts to spice up your campaign with the custom scenes you want it to have.
Realms Beyond provides you with powerful modding tools that are easy to learn and allow for quick and efficient mapping and dialogue scripting once you are familiar with them.