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Head on over to PC Gamer and you'll find a lengthy audio interview with Larian Studios' Swen Vincke, where he talks about the overwhelming success of Divinity: Original Sin II, shares some stats and anecdotes from Original Sin II's development, and describes some of the peculiarities of Larian's creative process where every time they think they're making a game that's much smaller than it actually is. There also some prodding about Larian's future projects but not much to be excited about just yet.
Here's the official blurb:
Larian's founder Swen Vincke never stops moving towards the next RPG on the horizon. We convinced him to sit still for a few minutes and talk about the success of Divinity: Original Sin 2 and what went right and wrong during development. We also talked about the problem of crunch in game development and how to avoid it, and the loads of RPGs coming out in 2018.