Might & Magic X: Legacy Shaman Class Profile

To complement the previous class profile offerings on the official Might & Magic X: Legacy blog, today we were treated to a profile of the Shaman that goes hand-in-hand with its race speciality, the Orc. Better resistances and melee offense than the Freemage, but less magical firepower:
Being Orcs, Shamans have raised resistances and above-average Health. Due to their savage nature Shamans do not need to rely on their magic alone - it's mainly up to their individual taste whether they specialize in the utilization of magical foci, or complement their arcane skills with martial power by wielding spears or clubs. Shamans can control the four magic schools of fire, water, air and earth while excelling the latter three. Shamans are the only class that can reach the Grand Master Rank of the Arcane Discipline Skill making them the most magic resistant class in the game.

Blood Caller

The advanced class of the Shaman

Blood Callers are Shamans that use bloodletting rituals to amplify their magical powers and conjure the more devastating spells. They are justly feared by even their Orc brethren, because their magic has a cost that can lead them, or their co-ritualists to succumb to Chaos, or death...

The advanced class can be unlocked by a quest or NPC and grants the individual character access to the Grand Master Skill tiers and improve the character with additional attribute points and additional resistances.

Passive ability (Blood Magic): The Blood Caller restores Mana for Health lost due to enemy attacks.

Why would you want to have a Shaman in your party?

Being less versatile than the Freemage in terms of accessible magic schools the Shaman makes up by higher physical and magic resistance. Should the Shaman run out of Mana she can still deal decent damage with a mace or a spear.