Category: News Archive
Written by BuckGB
The fifth update to Loot Drop's newly named "Shaker: An Old-School RPG" Kickstarter project is by far the most ambitious one yet, as it shares some of the very first details about the game, such as the fact that it's a first-person, party-based sci-fi/fantasy title with plenty of attributes to allocate points to and professions to pick from. Oh, and we finally get our hands on a larger version of the original concept art:
Shaker: An Old School RPG features a six-character party - you and your 3 crew as well as 2 recruitable player characters. You begin the game as James Connelly, though you may customize him any way you like (including changing his appearance and gender). Next, you create 3 different Shaker operatives to join you on your Antera mission. Traveling back through time and space to arrive on Antera, you may recruit two locals to work on your crew.
All characters and recruits have key statistics as quantified by Shaker Corporation: Strength, Vitality, Agility, Quickness, Intelligence, and Psy. The values of these attributes determine what Profession you qualify for. Your characters are also born with a specific BioTrait pattern. Similar to “race” in old-school games, a character’s BioTrait pre-disposes gives them certain strengths, weaknesses and powers. Recruiting locals (which you can, of course, fire) will help you to balance your party.
We are in pre-production at present, and want to give you an early look at the core Bridge Professions and how they map to Professions on the destination worlds.
Your characters grow in skill and stature and gain experience level-by-level, allowing you to allocate points as you earn them, and grow more experienced with spells, skills, weapons and other talents.
Speaking of weapons... stay tuned for our next big update on combat!