Now that Aterdux Entetainment's Legends of Eisenwald has less than three days to go in their Kickstarter campaign, the folks at Rock, Paper, Shotgun have put together a quick preview based on the information we have about the crowd-funded RPG/strategy hybrid thus far.
The important thing about the combat is that every unit will have something to do on every turn, rather than simply trotting around a tiny grid. If youâ€™re engaged with enemies, you fight them until one of you is incapacitated, if youâ€™re not, then you choose who to engage with. Ranged units seem to be handled like artillery, based in a fixed location and firing from there, requiring protection.
These kind of tactical grids have always had a high degree of abstraction, whether itâ€™s in the representation of hundreds of units as a single figure taking up a single space, or the non-existent overview of a hero or commander. Eisenwald seems to embrace that abstract nature and utilise it for a very specific sort of tactical conflict. I like.