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Turning undead in AD&D

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alexei
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Turning undead in AD&D

Post by alexei »

Has anyone seen a comprehensive table of undead turning capablilities for priests in Baldurs Gate 1&2 and Icewindale/HOW?

the only one i have found stops at level 14 and suggests that the ability doesnt carry on beyond this level but I am sure it does and with the levels attainable in these games it would be interesting to know how much undead blasting one can do.

Maybe someone has the lists from 2nd edition dm guide or suchlike??
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Craig
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Post by Craig »

Also what rolls do you make?
I'm Devious

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KidD01
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Post by KidD01 »

Personally I neer use the turn undead feature eventhough I mostly play as Paladin every first time I play the game.
I'm not dead yet :D :p :cool:
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Xandax
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Post by Xandax »

Originally posted by KidD01:
<STRONG>Personally I neer use the turn undead feature eventhough I mostly play as Paladin every first time I play the game.</STRONG>
It is actually extremely usefull, a PC-cleric of mine destroyed upto 7 vampires in one go also 3 lichs in the Asylum.

Don't know what rolls are made though.
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RPGeek
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Post by RPGeek »

No, it doesn't increase after level 14.
Level 14 is extremely high. Imagine a 0-level blacksmith with 18 Constitution. He might have, say, 6 HP.
Imagine a level 8 wizard with an average constitution. Now, both are put in the middle of a lava pool, standing on top of a rock. Who will die first? The blacksmith; he is less experienced.
Quite clearly, 14th level is so high that your character could do immense things without even trying very hard. That's why there's a limit of things like undead turning.
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
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