Please note that new user registrations disabled at this time.

Need suggestions with Ranger build

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
Post Reply
User avatar
Demer
Posts: 2
Joined: Thu Jan 31, 2008 7:44 pm
Contact:

Need suggestions with Ranger build

Post by Demer »

I'm currently near the end of Act I, playing a Drow Ranger.

I'm planning to multiclass this character with the Arcane Archer.

This is my question: At what level would you suggest I switch over from Ranger to Archer? And why?

And what other suggestions might you have for this build? Thanks.

Demer
User avatar
GoldDragon
Posts: 587
Joined: Fri Nov 10, 2006 7:07 pm
Contact:

Post by GoldDragon »

IIRC, you need a level of Wizard/Sorcerer for Arcane Archer.
-- GD
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

It depends if you want to be an arrowshooting mage or if you want to specialize in arrows. How many ranger levels do you have so far?

I think the combat feats are nice levels to have for rangers: 2, 6, 11, 21. The evasion ability is nice. Camouflage is nice if you have shadowdancer: 13. Outdoors HIPS is nice: 17.

Then how many levels can he play with? 20 or 30? He must be an elf so he has to take wizard to avoid multiclassing xp penalty. Or if he is a half elf I would take bard to get the inspiration of courage. But wizard truestrikes are nice too.

You have to think of defense too so you might want monk or duelist levels to raise the AC (I am assuming a dexer).

2 levels of Shadowdancer for HIPS and evasion and uncanny dodge would be nice.

So first tell me more about how you want to play him and how many levels he has.

For 20 Levels

Ranger 8 - Reason Multishot, skills, BAB
Wizard 1 - qualify for arcane archer
Arcane Archer 9 - damage and AB to arrows
Shadowdancer 2 - HIPS and uncanny dodge and tumble with able learner

For 30 levels

Ranger 21 - combat feats: oneshot, multishot, etc, HIPS outdoors, evasion, favoured enemy, skills
Wizard 1 - qualify for arcane archer
Arcane Archer 5 - damage and AB to arrows
Assassin 3* - Sneak damage and uncanny dodge and tumble with able learner

* or shadowdancer but assassin is easy to qualify for

Alternate:

Ranger 13 - now no one shot or favoured enemy as much but you can take one shot feat
Wizard 1
Arcane Archer 7
Assassin 9 now assassin gets some invisibility powers and HIPS plus more sneak damage

For arrowshooting mage take only 1 level of ranger for martial weapons. Then take wizard 6, Arcane Archer 3, Eldritch knight 10....yields 8th level spells and some bow use.

Level 30 arrowshooting mage:

Wizard 8
EK 10
Arcane Archer9
Ranger 3
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Demer
Posts: 2
Joined: Thu Jan 31, 2008 7:44 pm
Contact:

Post by Demer »

I'm only level 7 right now. Just got to Neverwinter.

The character type is more scout/ranger based PC. Use Stealth to scout ahead of the party, remain hidden and get the layout, move other party members into positions for best attack, and then, with the bow, do the ranged attack, drawing enemies towards the othe hidden members of the party. One at a time if possible. Keep the enemy running so they can't attack. When ambused, move to the outside and let the tankers contain the enemy while you knock them down. Need to have a good shot to take out the MUs quick.

I only have the first edition of the NWN2 game. I'm guessing, and excuse the newbie question, that it only goes to 20 and the add-ons (MOTB) push it to 30?

If I don't know if I'll get to play the add-ons, is it better to go 20 or 30?

Thanks for the help.
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

For 20 Levels

Ranger 8 - Reason Multishot, skills, BAB
Wizard 1 - qualify for arcane archer
Arcane Archer 9 - damage and AB to arrows
Shadowdancer 2 - HIPS and uncanny dodge and tumble with able learner

Yeah the OC is 20 and then the expansion boosts that up to 30. The build above seems to be a good one for you. The HIPS would be great for sneaking. Sometimes you attract too much attention and that would be a good time to HIPS and reposition. You already have ranger 7...8 is just better than SD 3, W2, or AA 10 I think in that you get swift tracking which is kind of handy if you have survival skill.

AA 9 means your gonna pump out some hits + damage. Great combo with multishot. And Shadowdancer 2 is going to help your defense with evasion, uncanny dodge, HIPS 2, and I think darkvision. You can also save up skill points for SD level and then take as many tumble as possible. Do that twice and I think you can get 20 tumble for 2AC bonus. You might not even need able learner doing it that way. But you do need dodge + mobility for SD but its worth it.

I would work on getting the AA requirements ASAP. You can take Ranger 8 then Wizard 1 and get your feat for level 9...Hopefully now you have the requirements for AA. Then take those levels and pick up dodge, mobility and take shadowdancer 1 ASAP then some more levels in order to save skill points for tumble then shadowdancer 2 at level 17 to dump in tumble up to 20.

If you need more feats to get requirements for AA then take something like Ranger 13 AA 5 Wizard 1 SD 3 (which also rocks because of camouflage but a little less arrow power)
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Post Reply