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Creatures-Races w. Piercing Damage Reduction?

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Tricky
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Creatures-Races w. Piercing Damage Reduction?

Post by Tricky »

I swear this is my last question. I'm settling for a Duelist/WM built (Finesse+Rapiers), and I'm taking one level of Ranger. I'm not gonna bother with the details of this build, I only need to know one thing.

I have read somewhere that there are monster types that have resistances/damage reductions to piercing damage. I want my Ranger's Racial Enemy feat to compensate for this.

Which races/creature types are known to have resistances against piercing damage? I'm not finding info in this in the SRD.
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mr_sir
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Post by mr_sir »

I'm not entirely sure about this but I would have thought things like constructs, such as golems, and possibly elementals would be the kind of creatures that have piercing damage reduction.
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Xandax
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Post by Xandax »

Skeletons would be another type with piercing reduction IIRC.
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Tricky
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Post by Tricky »

Undead. One thing though, I'm kinda figuring it will be unlikely there will be as many undead in MotB as there were in the first campaign.
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shift244
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Post by shift244 »

Physical damage wise, the preference for damage types should be, in increasing preference, Piercing, Slashing, Bludgeoning. There seems to be much more creatures resistant to piercing than any other type. Most creatures resistant to slashing are also likely to resist piercing, but the reverse is not true. Slashing and Bludgeoning basically form the 2 physical damages that a creature might be vulnerable to either one, if it does not resist physical damage entirely.

Undead would be a good choice. Or Elemental/Outsiders (elementals are outsiders, just I can't quite remember the list available to a 1st level ranger). Perhaps Evil ones if you must make a choice. These probably top the potential encounter list in a CRPG with DR.

Also in case it missed your notice, note that Rapiers, while Finesseable is not a light weapon. Using one on your offhand attack would incur the greater penalty for using a one-handed weapon on the offhand. I'd suggest going for 2 shortswords. They're sterotypical of the 2 weapon fighter, but they work, which is why they're most common.
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