The Golem's Blade
Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial
Base Item: Greatsword
Weight: 8 pound(s)
Enhancement Bonus [+ 3]
Ability Bonus: Strength [+ 3]
Damage Bonus: Slashing [1d6]
Massive Criticals [2d6]
Clangeddin's Beard
Base Damage: 1d10
Base Critical Threat: 20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Exotic or Dwarf
Base Item: Dwarven Waraxe
Weight: 8 pound(s)
Enhancement Bonus [+ 2]
Keen
Massive Criticals [1d6]
Two very similar weapons, cant decide which one is better. My character is (someday) going to be a 10 warrior / 10 dwarven defender / 5 neverwinter nine and perhaps later some divine champion levels too. Opinions appreciated, thank you!
The Golem's Blade or Clangeddin's Beard
Well, two things (or rather three).
Of the two weapons shown, I'd go with the latter, cause of the ability to either dual wield, or keeping a shield. I'm not a fan of 2hand weapons myself.
Secondly - if it is for end-game weapon, then you're much better off with forging/enchanting your own.
You can get something like +5 enchantment bonus, +1d6 Acid and +2d6 against evil, which gives a very potent weapon for the game.
Lastly - I'm unsure whether this is for the actual NwN2 game, or expansion etc, but in the original game, there is a level cap of 20, so you can't become a 10/10/5 character in the original, unmodded, game.
Of the two weapons shown, I'd go with the latter, cause of the ability to either dual wield, or keeping a shield. I'm not a fan of 2hand weapons myself.
Secondly - if it is for end-game weapon, then you're much better off with forging/enchanting your own.
You can get something like +5 enchantment bonus, +1d6 Acid and +2d6 against evil, which gives a very potent weapon for the game.
Lastly - I'm unsure whether this is for the actual NwN2 game, or expansion etc, but in the original game, there is a level cap of 20, so you can't become a 10/10/5 character in the original, unmodded, game.
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- Loki[D.d.G]
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