Westin problems
Westin problems
Talking to is proving harder than I thought it would. How do I get to Mr Westin in NCR. I can't find Dumont at the police station. How else can I get in?
SPOILER WARNING!!
Direct quote from [url="http://www.nma-fallout.com/content.php?page=fo2-walk-per"]Nearly Ultimate Fallout 2 Guide[/url]
Direct quote from [url="http://www.nma-fallout.com/content.php?page=fo2-walk-per"]Nearly Ultimate Fallout 2 Guide[/url]
To get to Westin's ranch to the west you can either talk to Dumont about work and get a recommendation, or have quest 5 from Vault City to deliver a holodisk. In the nearest building inside you find Saltbeef, the old drunk. Giving him a Beer or similar (except for Rot Gut) you can get him to tell you about how he found Vault 13 and how he scribbled a map on the back of a painting, which is now in the possession of doctor Jubilee. Jubilee will sell the painting for a whooping $10,000 (which you can steal back). Once you have the painting, examine it and Vault 13 shows up on your world map. This is not really necessary even for diplomatic characters.
[INDENT]IN<4: The guard will let you into Westin's estate if you choose the "Uh..." line.
[/INDENT]
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
info, yay
Kipi's post basically says, if you have questions, look on that site first :speech: 
Spoiler
Your entire problem lies in the fact that Dumont is not inside the police station where you've apparently been looking.. He is in normal blue sheriff garb, on the corner, outside the midgets shop/gambling pad.. Tell him you're lookin for honest work and he'll tell you about Tandy's junk and Westin's job. Tell the guy guarding the lite-brite gate to the west and he'll let you in if you mention Westin having work, zone in, talk to the Ian looking guy at the door, then Westin. That's all you need to do. Then when you go out and see the deathclaws and they leave, go up to the rocks at the North-East corner of the map and step on the square halfway off the screen.. You can then click up higher and it will take you to Vault 13 without the need for high Outdoorsman.
"Il semble que la perfection soit atteinte non quand il n'y a plus rien à ajouter, mais quand il n'y a plus rien à retrancher." -- Antoine de Saint-Exupéry
:mischief:
Spoiler
http://user.tninet.se/~jyg699a/fallout2.html