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Thoughts on the XP.(Semi-spoliers)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Elias De vere
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Thoughts on the XP.(Semi-spoliers)

Post by Elias De vere »

Well, after the news about the new expansion pack Mask of the Betrayer, i was wondering what everyone thought about it. I mean, it solves the big problem of the good ending, and shows what actually happened after, in a way. Also, new classes, races, and new companions, although i like Khelgar, he was like a fleshy HK-47. :)

So, what does everyone else think about it?
Skandaman, back from the dead, and now kicking butt again. Fear him for he's angry and fillled with sugar. Mmm sugar. :)
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Mercury 1124
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Post by Mercury 1124 »

Elias De vere wrote:Well, after the news about the new expansion pack Mask of the Betrayer, i was wondering what everyone thought about it. I mean, it solves the big problem of the good ending, and shows what actually happened after, in a way. Also, new classes, races, and new companions, although i like Khelgar, he was like a fleshy HK-47. :)

So, what does everyone else think about it?
Lets see...

Weapons: Whips, double swords, double axes. trident.
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Snipercon
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Post by Snipercon »

One thing about the addon that I like is that passing time (resting) will have an affect on the story. During NVN2 I tried to rest at reasonable locations (ie not right outside a room filled with githyanki and I need that extra fireball spell), but after a while I gave in, cause whats the point in not "cheating" when the game expects and encourages it.

Besides that I want a siangham, and to be able to fiddle with the appearance of crafted items (you know like a link to the toolset which is optional but there). I'm not much of a programmer but the toolset is like ... finished. Are we allowed to use it as part of the game, perhaps, maybe?
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