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Good ideas?

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Ianten
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Good ideas?

Post by Ianten »

Are these good ideas for revisions to the Human, Shield Dwarf, and Aasimar races (?):

Human

Quick to Master: One extra feat at 1st level.

Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.

Human Spirit: +2 racial bonus on saving throws against fear.

Gregarious Manner: +2 racial bonus on Diplomacy, Gather Information and Knowledge (nobility and royalty) checks.

Battle Training vs. Orcs: +1 racial bonus to attack rolls against orcs (including half-orcs)

Favored Class: Any. When determining whether a multiclass human suffers an XP penalty, his highest-level class does not count.

Shield Dwarf

Ability Adjustment: +2 Strength, +2 Constitution, -2 Dexterity.

Darkvision: Dwarves can see in the dark up to 60 feet.

Hardiness vs. Poisons: +2 racial bonus to saving throws against poison.

Hardiness vs. Spells: +2 racial bonus to saving throws against spell and spell-like effects.

Stonecunning: +2 racial bonus to Search checks when inside.

Stability: +2 racial bonus to saving throws against being knocked down.

Mastercrafter: +2 racial bonus on Craft Armor and Craft Weapon checks.

Weapon Familiarity: Dwarven waraxes are treated as martial rather than exotic weapons.

Battle Training vs. Giants: +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants)

Battle Training vs. Orcs and Goblinoids: +1 racial bonus to attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).

Favored Class: Fighter. A multiclass shield dwarf's fighter class does not count when determining whether he takes and experience point penalty for multiclassing. Dwarven culture extols the virtues of battle, and the vocation comes easily to dwarves.

Aasimar

Ability Adjustments: +2 Strength, +2 Wisdom, +2 Charisma, -2 Constitution.

Darkvision: Aasimar can see in the dark up to 60 feet.

Celestial Resistance: Acid, cold and electricity resistance 5.

Quick Reactions: +2 racial bonus on initiative checks.

Spell-like Abilities:
1/day - Light as sorcerer of equal level.

Keen Senses: +2 racial bonus to Listen and Spot checks.

Favored Class: Paladin. A multiclass aasimar's paladin class does not count when determining whether she takes an experience point penalty for multiclassing.

Level Adjustment +1: Aasimar are slightly more powerful and gain levels more slowly than other races. It will take more experience for an aasimar to reach level 2 then it would for normal races, for example.
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