Basically, I have lotsof old mods and lots of new ones. I know the old ones work together, but what about the new ones? I've tried to find info both reading the threads here as well as reading the mod descriptions. As there hasn't been much info concerning certain mods, I would like to know what mods will probably mess up other mods... Also, I would like to know if one or more mods need specific order to be installed in for working well.
Mods I have had:
- 20 Books 0.617
- Alchemy Book 1.2
- Black Widow Robe
- Bones 1.1
- Bookrotate 5.3
- Candleshop
- Clean Ultimate Morrowind
- Cobwebs 3.4
- slof's Better Beasts 1.2
- Mithrill Battle Axe
- Morrowind Crafting 2.1
- Dark Chitin Weaponry
- Erengard Mines 1.01
- Floating Lanterns
- House of Mannequins 1.0
- House of Mannequins Mistform fix
- Loot Sack (probably going to leave this one out...)
- Morrowind Toy Shoppe
- New Birthsigns
- Noobiescave 1.2
- Private Island
- Ratworks
- Ravenloft
- Real Signposts
- Soulmaster
- Starter Equipment 1.0
- Temple Apartment
- The Mortal Life of Vivec
- Thief's Disguise Kit
- Weapon Rotate 1.1
- Wine Rack
- 6th House Transport
- Ash Grasses 2.0
- Bounty Avoiders
- Calendar Fix
- Chainmail Armor Merchant 1.1
- Character Generation at Night
- Construction 0.47
- Dagoth Soul
- Elderwood
- Doom Door
- Fighters Guild Reanimation
- Grenades 1.5
- Improved Shipping
- Living Cities of Vvardenfell
- Morrowind Comes Alive 5.1
- MCA Chainmail Addon
- MCA Lore Correct for MCA 5.1
- More Dagoth Minions
- Moss Vined 1.0
- Night Riders' Ghost Gate Guards
- Service Requirements 1.3
- Sabregirl's Tougher Sixth House 1.0
- Sottildes Codebook
- Soule Stealer Blade
- The Request Mod
- Weapons Galore
Oh, and did I miss some necessare mods?