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Puppet Mode bug?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Lord Potsmasher
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Joined: Sun Oct 17, 2004 5:20 pm
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Puppet Mode bug?

Post by Lord Potsmasher »

Hey all.

I got NWN2 about a month ago. Being a veteran of D&D PC RPG's, I decided to play around with the character settings, to see what new options were there. I turn on puppet mode, and don't like it, as controlling each character indipendantly was very annoying and frustrating. So I turn it back off. But nothing changes. My party still act in puppet mode, even though it shows that it is off. They won't follow when I move, and won't attack when enemies are near, even if they are being attacked.
Is there any way to fix this? I'm not sure exactly what happened, but it's kinda ruining the game. I've tried saving and reloading. Nothing changes.
Thanks in advance.

Potsmasher
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swcarter
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Joined: Mon Nov 17, 2003 12:00 pm
Location: California
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Post by swcarter »

You might try issuing the broadcast command "follow me" and see if that fixes it.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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