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Barbarians... they're really not too fast

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Klorox
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Barbarians... they're really not too fast

Post by Klorox »

I thought dipping into Barbarian would make my character a lot faster. I don't know why, but he's not moving noticably faster than any of my other characters.

Do they actually move faster?
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Claudius
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Post by Claudius »

That ability only works for light or medium armor (not heavy). btw not sure if I have the IWD vocabulary right but theres 3 types of armor right? Medium and light aren't that bad if you got high dexterity or cat's grace etc.

Also I think you only go Movement Rate 14 instead of 12 which is a less than 10 percent faster but still definately noticable.

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Jedi_Sauraus
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Post by Jedi_Sauraus »

does it stack with the feat "dash" or w/e it's called ??
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Aerich
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Post by Aerich »

I don't see why it wouldn't, but I've never game-tested it. Dash seems like a waste of a feat for a barbarian, which is already faster than average. Really, the barbarian's must-have feats IMO are Power Attack, Cleave, Heroic Inspiration, and Improved Critical, with the "optional but desirable" feats including ambidexterity + two-weapon fighting, various weapon foci, dodge, dirty fighting, extra rage, and saving throw feats. If adding 4 fighter levels, get weapon specialization and maximized attacks (as those are the only reasons for adding fighter levels).
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kmonster
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Post by kmonster »

Ambidexterity + two-weapon fighting + extra rage are useless feats. You can do far more damage with 2-handed weapons and bull's strength makes rage obsolete.
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Aerich
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Post by Aerich »

I wouldn't say they're useless, but there may be better choices depending on how you want to play the character. In general I don't bother with dual-wielding with barbarians, as I'd rather spend the feats on weapons and saves after I've taken the must-haves, but dual-wielding axes can be surprisingly effective. As for Extra Rage, Bull's Strength does not make Greater Rage obsolete. ;)
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kmonster
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Post by kmonster »

But "champion's strength" does. ;)

Dualwielding axes can be effective enough, but using a gretaxe instead will yield a far better damage output.
You can of course still have fun dualwielding or with a raging barbarian for roleplaying reasons.
I didn't call rage useless, only the "extra rage" feat.
At higher levels enabling rage can yield more HP than than drinking a healing potion, but the numbers of rage you get even without extra rage feats should be more than enough.
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