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Attribute / Skill Limits?

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philty
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Attribute / Skill Limits?

Post by philty »

I tried searching anything on this subject (am new to all this), if I missed something, pls point me in the right direction.

My question is: Regarding your Attributes and your Skills, do they cap at some value? Like, there being no way to reach above 100 in Strength (maybe only thru magic) or in a specific Skill (again, maybe thru magic)?

Also, is there a level cap here (like 20 as in most RPG's)?

Many thanx :cool: !
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Siberys
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Post by Siberys »

The limits are as follows-

Level 255
Skills-100
Attributes- 100

Now, as you'll get to level 40 or so and have all your attributes and skills maxed out to where you can't level up anymore, that means you can't get to level 255 without doing some things.

One option, the easiest way, is to use the console and cheat. Basically type in a code and reduce all your attributes back down, level them all back up again and continue levelling up.

Another option, the legitimate way, go to prison. Commit a buttload of crimes and whenever you're caught, always select that you want to go to jail because if you do, once you get out you'll have an attribute or skill or two dropped down a few notches, allowing you to level them back up again (but be warned, the attribute/skill drop when in jail is completely random, so you'll have to do it quite a few times before you can actually start levelling up your major skills again, unless you get lucky of course and keep getting drops in your major skills.)


Also, just a note- 20 is not the normal level limit in most RPG's. In fact, most RPG's have a 99 level limit. But there are exceptions such as oblivion where it's 255, titan quest where it's 65, and other various games.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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philty
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Post by philty »

Thanks, Siberys !

Could you pls point me where to find answers to some basic questions, such as:

- Weapon damage and critical hits;
- How much Sneaks add to damage;
- What impacts Damage and Hit functions (e.g., does Strg add damge to Bows or not).
- Does speed make you hit faster and cast spells faster?

I've been trying to find this using advanced sercah but nothing.

Oh - also: does my leveling stop, once I hit any 100 in attribute or skill? Pls advise!

EDIT: Nevermind - I found the oblivionportal.com and apparently can answers loads of questions, thanx anyway!

Many thanx - philty
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RPG Guy (sorta)
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Post by RPG Guy (sorta) »

philty wrote: Oh - also: does my leveling stop, once I hit any 100 in attribute or skill? Pls advise!
You can keep leveling your character so long as you can increase your MAJOR SKILLS by 10 points (any combination).

If all your MAJOR SKILLS are maxed, you're done.

ANY SKILL can be improved (by your related actions) in the game up to 100, however, you can find items which take you over the cap. Say, for example, your BLUNT skill is at 94 when you find a ring that gives you BLUNT +25...your BLUNT rating will immediately go to 119 when you put the ring on BUT you can continue to raise your BLUNT rating (through use of a mace or ax) until it reaches 125. But then, no matter how much bashing you do, it won't go any higher.

(360 version anyways)
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Siberys
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Post by Siberys »

- Weapon damage and critical hits;
- What impacts Damage and Hit functions (e.g., does Strg add damge to Bows or not).
- Does speed make you hit faster and cast spells faster?
Weapon Damage is based on your skill plus it's assigned attribute. So for say blunt, your damage will be based on your level of blunt and your level of strength. I don't know the formula though, so can't help ya there.

Nothing will make you hit or cast spells faster.

Bows are with agility, it wouldn't make sense if you used strength with a bow as you're not applying force so much as you are accuracy.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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philty
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Post by philty »

Siberys wrote:Weapon Damage is based on your skill plus it's assigned attribute. So for say blunt, your damage will be based on your level of blunt and your level of strength. I don't know the formula though, so can't help ya there.

Nothing will make you hit or cast spells faster.

Bows are with agility, it wouldn't make sense if you used strength with a bow as you're not applying force so much as you are accuracy.
Thanx again folks!

So, are you saying that it is the same having Strength of 30 or 100 in terms of damage for Bows?

Some of my doubts arise from years playing NWN, in which loewr than average Str would make you deal less damage with bows (but higher damage would not add to Bows unless they had Mighty property).

Another thing: When we read Wood Elves are more profficient with Bows, I believe this is meant only *in the beginning*, right? A Breton with Marskman 100 equals a W.E. in terms of efficiency (I remember the first TES-Arena, where you'd get your level /3 t obow profficiency if WE, or to Longsowrd, if Redguard, yes long time...).
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Siberys
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Post by Siberys »

Yes, as strength doesn't apply to bows in the game.

A race more proficient in a certain skill just means that whether you choose it as a major or minor skill, it has a racial bonus. The limit is still one hundred for the marksman with that woodelf.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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