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hate shifting my character... but have to.

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mCrvn
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hate shifting my character... but have to.

Post by mCrvn »

i just finished act one, and all of a sudden i shifted into neutral evil from lawful evil. and this blocks my advancement in the monk class... i believe i shouldn't have wanted to exploit the devil that gave me his name :D but heck... still i'd need a cure for my itch :D either where one can quickly earn some law points, or what to type in the console to shift my alignement back :D
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Magrus
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Post by Magrus »

Use this in the console:
rs ga_alignment(1,1) to move one point towards Lawful
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Daeanor
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Post by Daeanor »

There are a lot of opportunities in Act II to shift back towards Lawful. The Watch story arc has plenty of them, and you could probably chase Neeshka's story a bit, and make decisions that will annoy here, but shift you to lawful. I don't think you need to resort to the console at all.
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mCrvn
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Post by mCrvn »

heh as i stated in the topic i hate to do it, and won't do it unless i have to (eg. no other solution). if you say there is a lot of opportunities i'm all into this path of shifting character :D but:
1 - i chose the thieves' guild path in the first chapter and tried to keep the character to be lawful (yet evil)... and that means the watch in the second chapter is probably out of my reach...
2 - up to now my pc has really great "connection" with neeshka (i'm playing somewhat a rogue monk) and i don't want to lose the connection... yet if it is the only possible solution - i'll have to pass this away and solely find my fellow soul in the other dwarf in the company :D
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Fljotsdale
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Post by Fljotsdale »

That's a pity - Neeshka has to be my favourite NPC.

I think Lawful is very difficult to stay with, even if you are playing a Good alignment - and it must be even harder to play Lawful Evil. By the very nature of Evil, it is UNlawful, lol! So, you have to take actions/make decisions that are Lawful/Good to balance out any Evil actions/decisions. That means refusing to steal, refusing to allow Neeshka to steal, and helping everyone you meet who offers you a quest.
Now, you CAN do it without losing much credit with Neeshka. It depends on the answers you give when she makes 'suggestions' about stealing/looting. Keep the response non-commital. For example, when she says that raiding the Bandit camp means profitable looting, use the response that asks if she can mark it on the map. Any other will get get either a loss of influence with Neeshka or with Khelgar. Asking for the location is a neutral response and won't shift anything. If you pick a neutral response in all possible situations with your team, and stick to GOOD actions where you have to, you should't find yourself losing much with any of them, or find your actions modifying your alignment too much.
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Magrus
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Post by Magrus »

Following/breaking the law and being evil have nothing in common at all in this game. Doing such things as picking the locks on doors and chests in a town will make you more chaotic. Being cruel, selfish and viscious to others in dialogue will make you more evil.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Daeanor
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Post by Daeanor »

In any D&D franchise lawful/chaotic has nothing to do with good/evil. I'm playing a chaotic-good character precisely because I feel that extreme lawfulness loans itself to evil more easily than anything. There is simply more power in it, and evil is drawn to power like moth to a flame. Chaotic-evil tends to burn itself out, but lawful evil organizes itself and gets stronger.
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Acleacius
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Post by Acleacius »

I know what you mean I shifted from CG to NG, though it really didnt hurt me in any way.

You know part of the problem with this is the way the dialogue is written.
Often times its hard to determine what the dialogue lines we choose from are intended and even then if something sounds a little snarky but they give you a hard hit one way or another, unexpectedly (unfairly).
The should be some strict guidlines where we know first choice is Lawful, second Neurtal and thrid is evil, sadly many RPGs don't do this.
Its as if some Devs are trying to trick us, which is rediculas since we are the ones playing (RPing) the character so we would know how we wnat to respond and with what intent of tone or action implied.

So if you want to regain your Lawful status but not effect Nesska then jsut leave her out of your party for a bit while you complete some quest, if I understood.
Or just change it in the console and move on no big deal, no loss and you can continue playing how you like/enjoy playing the game.
After all you paid for it so play it however you wish and what ever feels fun. :)
Trust me, most of the names I have been called you can't translate in any language...they're not even real words as much as a succession of violent images.
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Magrus
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Post by Magrus »

That would defeat the roleplaying aspect having everything handed to you. A role playing type game is developed in a manner where the player is expected to be reasonably intelligent, and to use that intelligence when planning to do what the character does. Including deciding what to say and the implications of what is said. In fact, that is the main part of the role playing aspect. If you play a lawful good paladin, demanding money for rescuing the peasant from orcs is not in line with your characters initial personality that you chose. That is a selfish and cruel act, in which case, the game will alter your alignment based on your choice.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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