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Party formation: how?

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fable
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Party formation: how?

Post by fable »

One of the things I really disliked about KotoR was the way they stuck your PC out front during and following cutscenes. You could be trailing behind another character by 20 feet; but when that other character got into a cutscene, you were jumped to the front of the line. Make that really hate, now that I'm playing a sorc in NWN2. Naturally, I want her back behind my NPC fighter, but no--the game insists on putting her right in front of people who want to kill her, following dialogs. :rolleyes:

Any way around this?
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Tricky
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Post by Tricky »

You'll just have to accept it. :)

(Edit: I have a similar problem with my Monk. She's only good in 1 on 1 situations. There is usually a short delay after a cutscene, just be quick to pause, change characters and run in front of them and draw their attention away from your main.)
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Post by Xandax »

Well - it wouldn't be much of a problem if just the path finding was better and my main character wouldn't run around like a headless chicken when I click somewhere safe, thus invoking countless Attacks of Opportunity :)
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fable
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Post by fable »

Xandax wrote:Well - it wouldn't be much of a problem if just the path finding was better and my main character wouldn't run around like a headless chicken when I click somewhere safe, thus invoking countless Attacks of Opportunity :)
I hate that too, but I think moving the sorc or mage at the back of the party to the front only adds more maladroit behavior--it's straight out of the KotoR series. Funny, we didn't have those problems back before KotoR. ;)
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Post by Lucita »

Doesn't the character you currently highlight stand in front of the others ? So if you have highlighted your fighter in the character portrait he is going to stand in front...
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Xandax
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Post by Xandax »

Lucita wrote:Doesn't the character you currently highlight stand in front of the others ? So if you have highlighted your fighter in the character portrait he is going to stand in front...
Not after a "cut-scene" where the NPCs talk to your (main) character. Then they get rearranged which can be deadly for a "soft-character".
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Post by Tricky »

Tragic. It should definitely be adressed in the next patch. That being said, there is probably little we or anyone can do to make that happen..
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