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Evil and Good

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GrimReaper
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Evil and Good

Post by GrimReaper »

Is there any way to keep evil character in a good party (one with above 18 rep)?
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ThorinOakensfield
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Post by ThorinOakensfield »

no, unless you knock him/her out and carry them on your back if you consider that to be being part of your party. :D
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Astafas
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Post by Astafas »

Or you could just go for the Happy Script which, if I understood correctly, prevents internal fights or any NPC leaving the party.
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Post by Aegis »

I thought the happy script was for romances?
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Post by General »

I think there's a download somewhere that combines the romance patch with the party happy thingymabobber patch
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Post by Johnny »

Well, whenever your party is about to go up in reputation, kick the evil character out just before it happens, tell them to wait around, then pick them up again immediately after going up in reputation. Evil characters will join you if you have 19+ reputation; it's when your reputation is changed in that zone that triggers their departure.
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Post by Vinin »

Also in one of the other posts, If u manage to have a 25 charisma evil cahracters such as edwin will stay in your party even at 20 reputation.
It's pretty easy, I mean just go kill a dragon, get laid.

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Post by Astafas »

Or why not allow the evil NPC to perform a few evil acts every now and then? Or use the slayer change to keep the rep down while still doing all quests in the good way.
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Post by UserUnfriendly »

I have an evil mixed party, and my char is chaotic good, even if you did all the goody, goody quests, you should be ok. my rep is 14, with viccy and korgy, and thats after doing all the nice endings that raise rep.

It should be 16, still close but ok, but in the buried alive quest I killed the gravekeeper, and lost 2 rep.

And if you read the good faq, and the walkthru, there are good, simple ways to lose rep. like the elf hater in waukeen prominade, or being really a jerk to delon in dearnise stronghold quest, with a little creative knowledge it is no big deal to keep rep in the popular area.

since I am odd to brynlaw soon, no problem, in fact I will have to spend cash to raise rep just to give me some extra slayer transforms.
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Post by Xyx »

Originally posted by Astafas:
<STRONG>Or why not allow the evil NPC to perform a few evil acts every now and then?</STRONG>
A certain 'game' in the upper floor of the Ust Natha tavern comes to mind...
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Last Beetle
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Post by Last Beetle »

But how do you prevent departure of two team members who hate each other?
Like Edwin and Minsc for example???? :(
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Post by Sabre »

Originally posted by Last Beetle:
<STRONG>But how do you prevent departure of two team members who hate each other?
Like Edwin and Minsc for example???? :( </STRONG>
This is the main reason why the Happy Script was created - originally by Sir Kalthorine - to prevent NPCs from fighting each other. With the script there is also a file that will prevent evil NPCs from leaving at high rep, and Neutral and Good NPCs from leaving at low rep. The Multi-Romance was also added to the files within the script - although they are renamed, adding "_2" to the file name.

I used his original script and made an updated version, using files from Baldurdash fix packs, as well as changing the multi-romance files. You can download the patch at my site, link's in my signature. Further details can be found at the site itself.
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Post by Last Beetle »

OK THANKS! I'll check it out!!!!
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Post by Loredweller »

Just wonder what's the reason ...
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Post by Grimm Reaper »

Also, I've discovered that I can just have Nalia fumble a theft at some merchant that I will no longer need.
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Post by UserUnfriendly »

What game in upper floor of ust natha?

All I remember was a girl who wanted it in the worst way, and a giant cage thingie, that reminds me of jane fonda in Barberella and the aviary torture chamber.

Good movie...

you're not talking about the duel pits, eh?

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Post by MegaToerist »

It's the game where you let some slaves fall into a pit of lava for amusement.

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