mercantile skill (spoilers maybe)
- Oblivion2daMaX
- Posts: 26
- Joined: Fri Jul 21, 2006 6:11 pm
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mercantile skill (spoilers maybe)
Can anyone please tell me a good and fast way to get your mercantile skill up? I'd appreciate it. thanks.
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
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Sell stuff. And don't forget to haggle.
Some Merchants will teach Mercantile, but I can't remember which ones.
You have 2 threads posted on this topic. You should go into EDIT post on the other thread and delete it.
Some Merchants will teach Mercantile, but I can't remember which ones.
You have 2 threads posted on this topic. You should go into EDIT post on the other thread and delete it.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
The only thing that seems to affect the mercantile skill is the actual value of the transaction(s).
This means that selling a sword (value 100g) for 50g gives less skill increase than selling it for 60g. Furthermore, selling 3 swords at once, or selling one sword a piece three times amounts to the same.
Since your standing towards the merchant affects how high prices you can haggle for, pump your standing with speechcraft and then charm him/her until you reach a standing of 100.
In case you don't know how spells stack: Generally, different spells stack, the SAME spell does not stack (and before people start complaining that this is not true, read again: "spells don't stack", but effects might. That is, 2 of the same weakness to magicka spell don't stack. The effects do and as such the second spell replaces the first with a greater effect) . This means that throwing Seductive Charm twice will still only give the effect of one Seductive Charm. Throwing one Seductive Charm and one Alluring Gaze (another charm spell) will give the effects of both spells. Now, if you only have access to one single charm spell, but can create new spells at the Arcane University, you can actually create several spells with the exact same effect as long as you don't give them the same name and have their effects stack.
If you don't have access to charm spells: there's a cheap way of exploting the game engine for a free 10 standing. The way it works is that standing is lowered if you talk to someone with a weapon drawn. Once you put your weapon away, standing is automatically normalized (or rather, the actual standing is not lowered when you have a weapon drawn, it's just temporarily modified). So, talk to the merchant, use speechcraft to maximize standing. Exit dialogue, draw weapon and talk to the merchant again. Use speechcraft to maximize standing and exit dialogue. Sheeth your weapon and talk to the merchant a third time. Your standing should now be about 10 higher than previously.
For another few free standing points: Once you get above a certain standing you can no longer use speechcraft to improve it. However, as long as your below that point you can improve it as far above the limit as possible. Consider a merchant where you can no longer raise your standing after you get to 60 or beyond. If you can get to 59 and maximize the gain on that last round you will be able to get quite a bit beyond 60. For this to happen you need to get the least effective non beneficial hits along with the most effective beneficial hits in one round. But if you're desperate enough you can easily lower your standing by haggling for a price the merchant won't effect, then try to sell an item one or several times until your standing is once again at 59 to give it another shot. Yeah, desperate is probably the key word here
This means that selling a sword (value 100g) for 50g gives less skill increase than selling it for 60g. Furthermore, selling 3 swords at once, or selling one sword a piece three times amounts to the same.
Since your standing towards the merchant affects how high prices you can haggle for, pump your standing with speechcraft and then charm him/her until you reach a standing of 100.
In case you don't know how spells stack: Generally, different spells stack, the SAME spell does not stack (and before people start complaining that this is not true, read again: "spells don't stack", but effects might. That is, 2 of the same weakness to magicka spell don't stack. The effects do and as such the second spell replaces the first with a greater effect) . This means that throwing Seductive Charm twice will still only give the effect of one Seductive Charm. Throwing one Seductive Charm and one Alluring Gaze (another charm spell) will give the effects of both spells. Now, if you only have access to one single charm spell, but can create new spells at the Arcane University, you can actually create several spells with the exact same effect as long as you don't give them the same name and have their effects stack.
If you don't have access to charm spells: there's a cheap way of exploting the game engine for a free 10 standing. The way it works is that standing is lowered if you talk to someone with a weapon drawn. Once you put your weapon away, standing is automatically normalized (or rather, the actual standing is not lowered when you have a weapon drawn, it's just temporarily modified). So, talk to the merchant, use speechcraft to maximize standing. Exit dialogue, draw weapon and talk to the merchant again. Use speechcraft to maximize standing and exit dialogue. Sheeth your weapon and talk to the merchant a third time. Your standing should now be about 10 higher than previously.
For another few free standing points: Once you get above a certain standing you can no longer use speechcraft to improve it. However, as long as your below that point you can improve it as far above the limit as possible. Consider a merchant where you can no longer raise your standing after you get to 60 or beyond. If you can get to 59 and maximize the gain on that last round you will be able to get quite a bit beyond 60. For this to happen you need to get the least effective non beneficial hits along with the most effective beneficial hits in one round. But if you're desperate enough you can easily lower your standing by haggling for a price the merchant won't effect, then try to sell an item one or several times until your standing is once again at 59 to give it another shot. Yeah, desperate is probably the key word here