Necromancers amulet!!! PLEASE HELP *SPOILERS*
- Silentnuta
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Necromancers amulet!!! PLEASE HELP *SPOILERS*
I really like the necromancers amulet artifact u get from the mages guild quest and i would like to keep it you cant do the duplicate trick because you cant drop the item and you cant pickpocked the arch mage because after u give it to him it simply disapears is there anyway to keep the amulet?!?!?!?!
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- Luis Antonio
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- Silentnuta
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There are quite a few NEc. amulets so if you are on the PC, type
- ~ (without the shift)
- player.additem (item ID)
- ~
The item ID for the amulets can be found [url="http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl"]here[/url], you just pick which one you want, as I've said they are different.
- ~ (without the shift)
- player.additem (item ID)
- ~
The item ID for the amulets can be found [url="http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl"]here[/url], you just pick which one you want, as I've said they are different.
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- Silentnuta
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- yrthwyndandfyre
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[QUOTE=Relush]Can I ask what is so unique in this amulet? Does it have any powers? I haven't checked it before I gave it to the Arch mage. Did I miss something? :speech:
[/QUOTE]
Frankly, I doubt it. In MW, the Necromancer's Amulet was the talisman of the head of the mage's guild, and was pretty zoot-capri, but nothing to get all teary-eyed over. I doubt that the one in Oblivion is any better than something you can make yourself.
Frankly, I doubt it. In MW, the Necromancer's Amulet was the talisman of the head of the mage's guild, and was pretty zoot-capri, but nothing to get all teary-eyed over. I doubt that the one in Oblivion is any better than something you can make yourself.
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Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- Fljotsdale
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I think it's the one that enhances the magic schools by 5 (iirc), and takes 10 (iirc) off your STR, END, and something else. I never wanted to use it. The disadvantages outweigh the advantages, imo, as with most artefacts.
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time for a change
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- Silentnuta
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The stats for the necromancers amulet i was given are
Fortify willpower 14 points
Fortify intellagence 14 points
fortify magika 130 points
fortify conjuration 12 points
drain strength 25 point
drain endurance 25 points
i dont know about you guys but i think this is an amulet worth keeping for a spellcasting mainly conjuring character, dont you?
Fortify willpower 14 points
Fortify intellagence 14 points
fortify magika 130 points
fortify conjuration 12 points
drain strength 25 point
drain endurance 25 points
i dont know about you guys but i think this is an amulet worth keeping for a spellcasting mainly conjuring character, dont you?
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- Fljotsdale
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Thanks for the correction, Silentnuta!
Well, my char is a magic specialisation Breton, and I wouldn't use that amulet! It's worse than I remembered! Drain STR and END 25 points each!?:speech: NO WAY!! My current char has 80 STR and 70 END. Her health is 273 (magica 302, good enough for most spells), but what a huge drop in health such a massive drop in Endurance would cause! She'd be down to 35, which is only 5 more than she started with, and her health when she got to END 38 was a mere 82, and even taking into consideration the natural increases on level-up she'd still drop nearly 100 health. No wonder Caranya was such a pushover, hey?
Well, my char is a magic specialisation Breton, and I wouldn't use that amulet! It's worse than I remembered! Drain STR and END 25 points each!?:speech: NO WAY!! My current char has 80 STR and 70 END. Her health is 273 (magica 302, good enough for most spells), but what a huge drop in health such a massive drop in Endurance would cause! She'd be down to 35, which is only 5 more than she started with, and her health when she got to END 38 was a mere 82, and even taking into consideration the natural increases on level-up she'd still drop nearly 100 health. No wonder Caranya was such a pushover, hey?
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- Silentnuta
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But at the time i was using other modified (armour/rings) to balance out the loss in STr and EDR i just loved the massive amount of magkia it added and out my itellegence and conjuration around 120 but alas its gone now and its impossible to keep unless i dont advance further in the mages guild but thats silly! They should bring out an MMORPG game with the detail and grandness of this game it would be outstanding i grew tierd of Guildwars and WoW quicker then Elder scrolls and im still playing Oblivion!!! 
Neccesaty was man's greatest innovation