Please note that new user registrations disabled at this time.

questions!?

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Post Reply
User avatar
samuro-
Posts: 14
Joined: Mon May 22, 2006 4:05 pm
Contact:

questions!?

Post by samuro- »

Okay, i have a character build that i am going to try please help with any flaws you see, cause i keep sucking when i try to play. Ok i am going to be a female breton with the atronarch birthsign. favored attributes: agility and luck(luck because u can only get 1 at a time when u lvl up). major skills are block/light armor/destruction/illusion/alchemy/marksman/sneak or blade(you have to tell me which). Thanks for any help.
User avatar
BadBreath
Posts: 142
Joined: Tue May 31, 2005 6:27 am
Location: The Netherlands
Contact:

Post by BadBreath »

With a mage type character I would choose intelligence and willpower to be favored attributes, as the related skills increase more quickly.

Also, the Atronach is an interesting, yet difficult birthsign to play.

BB
User avatar
samuro-
Posts: 14
Joined: Mon May 22, 2006 4:05 pm
Contact:

Post by samuro- »

lol, yuove answered almost every1 of my oblivion questions... but i was thinking of going more stealthy type, i wanted breton and atronarch birthsign because of all the magic resistance stuff.
User avatar
Maximus38
Posts: 65
Joined: Mon Apr 24, 2006 3:52 pm
Contact:

Post by Maximus38 »

Luck is not a great favoured attribute, it doesn't really affect that much. I play a male Breton but only got my charatcer right after several tries!
I would reccommend you go for Intelligence and Wsidom as your favoured attributes, as they affect your magicka and will make you strong in that area. Also the atronarch sucked for me, at least at the beginning because you can't regenerate magicka automatically, only by absorbing part of the spell damage dealt out by enemies. Apparently that is a big advantage later in the game but at the beginning, you just keep getting killed!
Also I saved my game from the point at which you exit the sewers so I could always go back and make changes.
User avatar
Kingslake
Posts: 45
Joined: Tue Feb 24, 2004 2:00 pm
Location: Bristol
Contact:

Post by Kingslake »

creation and the first few levels

Your skills suggest more of a generalist than specialist. these are harder to play at lower levels because you end up increasing all your attributes rather than one or two.

I am running a very similar character, a male Breton. Major skills are Alchemy, Blade, Destruction, Heavy Armor, Illusion, Marksman, Sneak. I chose 'The Mage' birthsign.

My Heavy Armor choice is a bit quirky and you may prefer Light Armor, but I like to mix and match, and Light Armor seems to advance faster, so I leave it as a minor skill. Armorer advances well as a minor skill too, for two reasons. One is your light armor always needs repairing, so that skill gets used plenty, especially at lower levels when armour degrades faster. Also it is an endurance based skill.

Early on, endurance may be the most important skill of all to boost, and you want those 5x multipliers to come into play, so it rises quickly. Health lost due to low endurance at each new level can never be fully recovered. Part of the health calculation is that each time you level up, for every full 10 points of endurance your character has, you get a health point. The quicker you get your endurance cranked up, the more health you accumulate. As a Breton, your starting endurance is low, so I picked endurance (and luck) as my favoured attributes to get the +5 bonus on each.

To get the good multipliers on endurance at each level, and without levelling up too quickly, you train up minor skills. Getting 5 lots of training (the maximum you can train at any level) on armorer at each of the lower levels is one way of raising your multipliers on endurance. It is useful in its own right too, as you need a 50 armorer skill to repair magic weaponry and armor.

Your Magicka level is 2x Intelligence, so suppose you wait a few levels before boosting your Intelligence. You can reach 75 Int at level 20 instead of focussing on getting there early at level 10, and then boosting other attributes. You end up with the same magicka (2x75 + bonuses for race, star sign and magicka-boosting items), your only loss was the lower reserves of magicka you had between levels 10 and 20.

The important thing about your Magicka are the choices you make at character creation. Choosing a birthsign that boosts Magicka and a race that has a Magicka bonus, are key factors in your overall amount of Magicka.

Remember as you travel around to get a weak version of every kind of spell you can think of. This will help you later when you come to enchant items.

Most particularly, get a 'Restore Attribute' spell. it dosn't matter which of the seven attributes it restores as long as you have one of them. Once you are allowed into the Arcane University, you can now craft seven of your own spells to restore each of your attributes. You only need to do the spell on 'self' and it only needs to be low level, like 'restore luck 5' because you can cast it several times on yourself if you need to. This will save you a lot of pain when you are deep in the wilderness or down in a dungeon, and something drains one of your attributes.
The head of the guild asked a new prospect to descibe himself in as few words as possible. The prospect made it in one, "Concise".
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=Maximus38]Luck is not a great favoured attribute, it doesn't really affect that much. [/QUOTE]

Luck affects literally everything in the game. If you're not at 0% or 100% in anything, Luck is the factor that can turn stack the odds one way or another. Luck is factored into every saving throw from an attack, whether made on you, or by you. A few weeks back my character went up against an NPC with a luck-draining amulet. Although my PC had roughly 65 in blades, I literally couldn't get in a single hit against someone that should have been a knockover. I went ranged, and most of my magic attacks weren't having an effect. It was only after the battle that I saw the amulet and realized what had happened.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=samuro-]Okay, i have a character build that i am going to try please help with any flaws you see, cause i keep sucking when i try to play. Ok i am going to be a female breton with the atronarch birthsign. favored attributes: agility and luck(luck because u can only get 1 at a time when u lvl up). major skills are block/light armor/destruction/illusion/alchemy/marksman/sneak or blade(you have to tell me which). Thanks for any help.[/QUOTE]

Ditch Illusion and have BOTH Sneak and Blade.

Illusion is a very useful magic, but you can level it up SO fast it is unwise to have it as a major skill. Same applies to Alchemy, really. It may be a good idea to put Restoration in one of those slots.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
samuro-
Posts: 14
Joined: Mon May 22, 2006 4:05 pm
Contact:

Post by samuro- »

thx for all the help... i started yesterday after all the comments came
User avatar
samuro-
Posts: 14
Joined: Mon May 22, 2006 4:05 pm
Contact:

Post by samuro- »

AHHHHHHHHHH!!!! I tried this build, but died very quickly and quite numerously,i cant find a good build... plz help again!
Post Reply