Hi.
After finishing Pool of Radiance I started with Curse of the Azure Bonds today.
Unfortunatly almost at the beginning of the game I ran into a big problem.
I found a (dwarven) girdle.It raised my constitution by one point, but my HP were decreased by 36.I already tried to unequip the belt, I casted the dispel magic and remove curse spells, but they didnt work.
Another bug is that when I equip the pink and green ioun stone, my charisma raises to 90-100 permanently, even if I unequip it again.
Can you guys help me out?
Bugs with Curse of the Azure Bonds
I had similar effects in the game. The only solution for your problem I know is to reload a prior save and not equip those things.
Just equip the items you find and if an error occurs reload and sell them.
You can beat the game without having to rely on such items unless you have a very weak party.
What is your party ? I didn't have many problems using imported F10>C (didn't get fighter skills back in CotAB), C9>T, F and newly created R10>M, P9>R (don't use one or a F9>R in SotSB or PoD) ,P.
From a walkthrough:
Just equip the items you find and if an error occurs reload and sell them.
You can beat the game without having to rely on such items unless you have a very weak party.
What is your party ? I didn't have many problems using imported F10>C (didn't get fighter skills back in CotAB), C9>T, F and newly created R10>M, P9>R (don't use one or a F9>R in SotSB or PoD) ,P.
From a walkthrough:
The Dwarfs Girdle is beneficial primarily to Dwarves in raising strength attributes. Experiment with it, however, to see what it will do to each of your troops when readied. WARNING due to a bug in the game using it may cause the attribute to change to an unrealistic number beyond the maximum allowed. You're better advised to sell the Girdle.
Different gold box games use different algorithms to calculate HP at level up for multiclasses. Depending on how it is implemented in CotAB and the character's con 0 HP at level up should be possible, but if you have 16+ con and can't enforce getting HP at level up by reloading that's strange.
You can try if you get more HP if you train both classes together, like mage9/thief10, ...
But I'd replace this character instead, especially if you want to continue with the sequel.
You don't need a thief in CotAB, backstabbing without fighter bonuses isn't very effective, the only special benefit is one location to climb very early in the game and the only thing you'll get for climbing is an useless clue about which way was taken, if you really need this you can exchange your character afterwards.
Take a human instead, a dualclassed ranger10>mage will reach level 11 faster than a pure fighter, if you don't want to export to SotSB and want mage spells faster 8 ranger levels are sufficient to get the extra half attack.
You can try if you get more HP if you train both classes together, like mage9/thief10, ...
But I'd replace this character instead, especially if you want to continue with the sequel.
You don't need a thief in CotAB, backstabbing without fighter bonuses isn't very effective, the only special benefit is one location to climb very early in the game and the only thing you'll get for climbing is an useless clue about which way was taken, if you really need this you can exchange your character afterwards.
Take a human instead, a dualclassed ranger10>mage will reach level 11 faster than a pure fighter, if you don't want to export to SotSB and want mage spells faster 8 ranger levels are sufficient to get the extra half attack.
kmonster, you are probably right. I transferred her to SotSB and she didn’t add HP there too. When transferring to CotAB she was wearing the ogre gauntlets, but her strength remained 16 (she had 18(00) in PoR). The game surely checks race and class restrictions. The character has 62 HP (con 18). Maybe the game "thinks" it’s too many. A newly created MU9/T13 in SotSB has only 70 HP. I hope she goes on gaining HP later. I don’t want to drop her. I’m going to play the whole series with this party. My party is strong enough (F, P, R, F9 > C, C (will be MU), MU/T), so I can allow myself to have a useless thief just for fun.kmonster wrote:Different gold box games use different algorithms to calculate HP at level up for multiclasses.
I also see something strange of movement. For example, a character has 9 movement points on a character screen, but he has only 6 movement points in a battle (he is not overloaded). I never noticed this in PoR.
(BTW I was wrong, F9 > C is not the best decision. It actually doesn’t matter how quickly the character gets back his fighter skills, because clerics can use very good staff slings in CotAB in contrast to PoR. Oil flasks - fuuuuuuu.)
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Added later:
I replayed some part of the game and have found a point where the movement glitch begins. It is a battle for princess freedom in the Fire Khife hideout. I replayed this battle once again and casted Protection from Evil spell. Now I have an adverse effect: movement points are OK in a battle but are wrong on a character screen (only during a battle).
I play version 1.3. Does the game need a patch?
I'd just ignore the movement bug, no need to waste precious time because of it. You can ret for a few weeks or try to get healed in a temple, but don't bother yourself.
At the end of CotAB you'll be happy that you dualed to cleric at level 9. From the reactivated fighter levels you'll get an extra half melee attack per round and +2 to hit with all weapons.
You can't create a MU9/T13 in SotSB since you start with only 200,000 XP. I guess you created an elven MU/Th with 16+ con and 16- int in PoD.
70 HP is the legal maximum for such a character. You get 9*6/2=27 HP for the 9 mage levels and (10*8+6)/2 for the 13 thief levels.
Your party is strong enough for SotSB, but PoD is hard.
I recommend optimizing your party for PoD during SotSB. Dual your cleric at level 14-15 in SotSB, 16 cleric levels are needed for the resurrection spell but XP farming takes too long and the level of your mages during PoD does make a huge difference for overcoming and spell resistance and dealing damage (you'll want to have a level 15 mage during SotSB too).
If any of your 3 warriors has 17+ int consider dualing to mage during SotSB, extra high level delayed blast fireballs speed up the long and difficult PoD battles a lot. The only difference between a level 40 and level 17 fighter are 23*3 HP and even warrior level 13 is enough to damage almost everything as good as at level 40. You don't get extra attacks after level 13 (fighter/paladin) or 15(ranger). It's a waste to keep your fighter pure if you can dual him instead.
At the end of CotAB you'll be happy that you dualed to cleric at level 9. From the reactivated fighter levels you'll get an extra half melee attack per round and +2 to hit with all weapons.
You can't create a MU9/T13 in SotSB since you start with only 200,000 XP. I guess you created an elven MU/Th with 16+ con and 16- int in PoD.
70 HP is the legal maximum for such a character. You get 9*6/2=27 HP for the 9 mage levels and (10*8+6)/2 for the 13 thief levels.
Your party is strong enough for SotSB, but PoD is hard.
I recommend optimizing your party for PoD during SotSB. Dual your cleric at level 14-15 in SotSB, 16 cleric levels are needed for the resurrection spell but XP farming takes too long and the level of your mages during PoD does make a huge difference for overcoming and spell resistance and dealing damage (you'll want to have a level 15 mage during SotSB too).
If any of your 3 warriors has 17+ int consider dualing to mage during SotSB, extra high level delayed blast fireballs speed up the long and difficult PoD battles a lot. The only difference between a level 40 and level 17 fighter are 23*3 HP and even warrior level 13 is enough to damage almost everything as good as at level 40. You don't get extra attacks after level 13 (fighter/paladin) or 15(ranger). It's a waste to keep your fighter pure if you can dual him instead.
Yes - now. When I had 4-6 movement points in a battle instead of 9-12 it was a problem.kmonster wrote:I'd just ignore the movement bug, no need to waste precious time because of it. You can ret for a few weeks or try to get healed in a temple, but don't bother yourself.
Yes, it was PoD, I created new MU/T in both games and confused them.kmonster wrote:You can't create a MU9/T13 in SotSB since you start with only 200,000 XP. I guess you created an elven MU/Th with 16+ con and 16- int in PoD.
My MU/T gained HP when she became thief 10.