Question on traps
- Ragin Cajun
- Posts: 476
- Joined: Fri Jul 05, 2002 3:09 pm
- Contact:
Question on traps
Is there something to utilize to detect and/or disable traps? I just walked in to two arrow traps that pounded me half to death and I didn't even see them.
If you don't initially see them do this:
1. Save your game
2. Walk 20 feet
3. If you didn't meet any traps, repeat steps 1 and 2.
4. Once you encounter a trap, reload your game and Walk close to them but don't trigger them.
5. If possible either disable it or avoid it
6. If it is not possible to disable it or avoid it, then throw on your resistance things and sprint past it.
For more information you can look at [url=http://www.uesp.net/wiki/Oblivion
ungeon_Traps/Damage_Inflictors]Oblivion:Traps - UESPWiki[/url]
1. Save your game
2. Walk 20 feet
3. If you didn't meet any traps, repeat steps 1 and 2.
4. Once you encounter a trap, reload your game and Walk close to them but don't trigger them.
5. If possible either disable it or avoid it
6. If it is not possible to disable it or avoid it, then throw on your resistance things and sprint past it.
For more information you can look at [url=http://www.uesp.net/wiki/Oblivion
It takes 43 muscles to frown and only 17 to smile, but it doesn't take any to just sit there with a dumb look on your face
- Argonian Thief
- Posts: 128
- Joined: Sun Jun 29, 2008 9:26 am
- Location: Yukon Territory
- Contact:
No way that would take way longer then it should.
Watch for panels sticking out of the ground, usually a small rusty circle looking thing, if you step on it, many things could happen. From things falling from above, to things rolling down and knocking into you.
Arrow Traps. There's no panel for these. Just look for several holes bulging out of the wall, if you see those, do not go in front of them, obviously.
You could also lower the difficulty on the game by going to options and going from there. When the difficulty is lowered, arrows will not hurt you as much, leaving you time to get out of the arrows and run away.
Watch for panels sticking out of the ground, usually a small rusty circle looking thing, if you step on it, many things could happen. From things falling from above, to things rolling down and knocking into you.
Arrow Traps. There's no panel for these. Just look for several holes bulging out of the wall, if you see those, do not go in front of them, obviously.
You could also lower the difficulty on the game by going to options and going from there. When the difficulty is lowered, arrows will not hurt you as much, leaving you time to get out of the arrows and run away.
Sing For Absolution
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
No, there is no button to press to highlighttraps, and no spells, skills or items to help you see 'em, as in the Baldur's Gate series of games.
You just have to use your eyes: keep watching where your feet are going and check out the walls and ceiling.
Illumination helps, so invest in the Illusion spells of Starlight and Nighteye. You have to have an Illusion skill of 25 to use Nighteye, but Starlight can be used right away. Torches are ok but make you more visible (as does Starlight, actually); Night Eye doesn't make you more visible, and you can see things clearly, even at a great distance.
Floor traps (which can be round raised discs or tiles that look a bit different to the surrounding tiles, or trip-ropes) usually set off some type of dead fall - chained log, chained mace, etc, or a log-roll.
OR, a suspicious-looking floor with regular holes in it.
OR a raised 'mound' surrounding a central area of holed floor in which you get trapped with nice poison gas. Be cautious of even small areas of floor panel on corners of platforms if they have holes in. Not all are functional gas traps, but some are.
OR a square floor area in larger rooms wirh suspicious bloodstains on it: look up and see the spikes in the ceiling!
OR small raised square-vase shaped things that emit gas when triggered by a trip-rope trap.
Ceiling traps: look upwards; there may be path-wide blades waiting to chop down on you.
Wall traps are not always poisoned darts. Look for panels of holes or points on walls for those. But there are also wall traps of swinging blades in some narrow passages.
Some traps you don't see coming at all. But there aren't many of those. :mischief:
It's a good thing to save a lot when exploring inside anything!
Oh, and inside Oblivion towers (inside Oblivion Gates) you may notice other trap types. But there is usually a lever for you to trigger them.
With poison dart wall traps, there is often something beyond them that you would like to check out - chests and such. Now, you CAN just run through the trap, but often you can avoid the trap and get to the chest by nipping over a stair wall close to the bottom, and back the same way.
You just have to use your eyes: keep watching where your feet are going and check out the walls and ceiling.
Illumination helps, so invest in the Illusion spells of Starlight and Nighteye. You have to have an Illusion skill of 25 to use Nighteye, but Starlight can be used right away. Torches are ok but make you more visible (as does Starlight, actually); Night Eye doesn't make you more visible, and you can see things clearly, even at a great distance.
Floor traps (which can be round raised discs or tiles that look a bit different to the surrounding tiles, or trip-ropes) usually set off some type of dead fall - chained log, chained mace, etc, or a log-roll.
OR, a suspicious-looking floor with regular holes in it.
OR a raised 'mound' surrounding a central area of holed floor in which you get trapped with nice poison gas. Be cautious of even small areas of floor panel on corners of platforms if they have holes in. Not all are functional gas traps, but some are.
OR a square floor area in larger rooms wirh suspicious bloodstains on it: look up and see the spikes in the ceiling!
OR small raised square-vase shaped things that emit gas when triggered by a trip-rope trap.
Ceiling traps: look upwards; there may be path-wide blades waiting to chop down on you.
Wall traps are not always poisoned darts. Look for panels of holes or points on walls for those. But there are also wall traps of swinging blades in some narrow passages.
Some traps you don't see coming at all. But there aren't many of those. :mischief:
It's a good thing to save a lot when exploring inside anything!
Oh, and inside Oblivion towers (inside Oblivion Gates) you may notice other trap types. But there is usually a lever for you to trigger them.
With poison dart wall traps, there is often something beyond them that you would like to check out - chests and such. Now, you CAN just run through the trap, but often you can avoid the trap and get to the chest by nipping over a stair wall close to the bottom, and back the same way.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
You mainly just need to learn how to recognize traps. Once you get hit by them its usually quite easy to see them from then on.
Argonian Thief, mainly all I said was save alot (which you should be doing anyway!!!)
Argonian Thief, mainly all I said was save alot (which you should be doing anyway!!!)
It takes 43 muscles to frown and only 17 to smile, but it doesn't take any to just sit there with a dumb look on your face