Please Help!!!!
- heyman12free
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Please Help!!!!
At the Enclave,i need to shut down the reactor to save my pepople from the forcefield.Where do i shut down the reactor and after that what should i do
Hmm as I remember (haven't played F2 for a loooong time..) you have many ways to do that... one of those (not sure) is to convince one of the scientists (he's an important one, you'll know who I'm talking about..) to shut down the reactor.. but to do that you gotta have a High Speech skill.... if you don't just look [url="http://www.gamebanshee.com/fallout2/locations/enclave.php"]Here[/url] for further information.
Hope this helps
Hope this helps
"Feel my wrath!"
- Zeratul
- Zeratul
- heyman12free
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- heyman12free
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- Joined: Tue Dec 20, 2005 11:10 am
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Bah forget the cheats man.. that's crap.... what's the fun on it? well whatever, I don't know any cheat, but the walktrought might help you.. search for some hints there...
Spoilers
It depends on your level too... if you're 'bout 21 or so... it's ok to beat Frank (at least it should...) if you have a lower level, I hope you have a good speech, 'cause you can avoid that confront with Frank... you just have to get a key from the president... as descripted [url="http://www.gamebanshee.com/fallout2/locations/enclave.php"]Here[/url]
Spoilers
It depends on your level too... if you're 'bout 21 or so... it's ok to beat Frank (at least it should...) if you have a lower level, I hope you have a good speech, 'cause you can avoid that confront with Frank... you just have to get a key from the president... as descripted [url="http://www.gamebanshee.com/fallout2/locations/enclave.php"]Here[/url]
"Feel my wrath!"
- Zeratul
- Zeratul
- heyman12free
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Heh, don't worry.. ask as much as you want, that's the purpose of this forumlast question!!how to rescue my tribe from Arroyo.
Well, I think we got a problem here... you said, how to rescue YOUR tribe from ARROYO? are sure you meant this?? 'cause as far as I know, Arroyo is the name of your tribe.... :S
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- Zeratul
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- Woozaii
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[QUOTE=Wrath]
It depends on your level too... if you're 'bout 21 or so... it's ok to beat Frank (at least it should...) if you have a lower level, I hope you have a good speech, 'cause you can avoid that confront with Frank... you just have to get a key from the president... as descripted [url="http://www.gamebanshee.com/fallout2/locations/enclave.php"]Here[/url][/QUOTE]
Correction (Sorry Wrath), you cant avoid fight with Frank Horrigan. But you can get a lot of help against him (Sgt. Granite + Towers(Thanks to Wrath)), but you will still have to fight him. But if you are lucky, you can just hide in a corner and let the turrets and SGT. Granite squad take care of him, but its more fun if you join in.
As for your tribe, just disable the forcefields, and when you get on the tanker, your tribe will be on it automatically (i think!).
It depends on your level too... if you're 'bout 21 or so... it's ok to beat Frank (at least it should...) if you have a lower level, I hope you have a good speech, 'cause you can avoid that confront with Frank... you just have to get a key from the president... as descripted [url="http://www.gamebanshee.com/fallout2/locations/enclave.php"]Here[/url][/QUOTE]
Correction (Sorry Wrath), you cant avoid fight with Frank Horrigan. But you can get a lot of help against him (Sgt. Granite + Towers(Thanks to Wrath)), but you will still have to fight him. But if you are lucky, you can just hide in a corner and let the turrets and SGT. Granite squad take care of him, but its more fun if you join in.
As for your tribe, just disable the forcefields, and when you get on the tanker, your tribe will be on it automatically (i think!).
Equalization is good.
Payback isnt.
Payback isnt.
oh yeah, heh my mistake... I just knew that activating the turrets made things easier, but I forgot you still have to fight him ...
[QUOTE=Woozaii]
As for your tribe, just disable the forcefields, and when you get on the tanker, your tribe will be on it automatically (i think!).[/QUOTE]
yes, just deactivating the forcefields will break free your tribe..
[QUOTE=Woozaii]
As for your tribe, just disable the forcefields, and when you get on the tanker, your tribe will be on it automatically (i think!).[/QUOTE]
yes, just deactivating the forcefields will break free your tribe..
"Feel my wrath!"
- Zeratul
- Zeratul
- heyman12free
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- heyman12free
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Okay, the following information has been taken from Nearly Ultimate Fallout 2 Guide, and from the section [url="http://user.tninet.se/~jyg699a/fallout2.html#enclave"]Enclave[/url]:
[QUOTE=NUF2G]
There's a computer terminal around which you need either IN 6 or IN 4 plus Sneak above 70% to operate (don't ask me why). First of all, see how much information you can get from it by logging on and downloading files to read in your Pipboy. With Science 125% you get a report on the reactor computer, telling of what would happen if anyone were to blow it up. Hmm. With Science 150% you can read about a madcap scheme to kill off most of the world's human and mutant population using the FEV virus. Except it's not so madcap because it seems they can pull it off. Lastly with Science 175% you can read a worthless speech draft and a worthless word list. Is that the kind of reward you get for boosting a skill to ridiculous levels?
*****
The stairs to the reactor level can be found north of the President's office. Down here you find the reactor computer, the one everyone's telling you to blow up, in the northeast room. Dropping a Dynamite next to any of the three consoles will do the trick. If the three scientists are still around you must wait until they give you space (or use the push command), since as usual critters will see it as an attack if you drop explosives near them. Also move away a little bit from the computer or you'll take some electrical damage following the explosion. Destroying the computer yields 10,000 xp.
******
You can talk to the scientist Tom Murray in the room to the southwest and ask him about the reactor. You can tell him to shut down the reactor and he'll do it (12,500 xp). This has the same effect as blowing up the reactor computer - but you can now go and do that as well, earning 10,000 xp more. Strangely enough, if you say you're going to kill him he screams for the guards, but no one cares although there's a soldier right there in the room. If you released the FEV Murray won't die but you can't get into conversation with him, so having Murrary shut down the reactor is best from an xp point of view. As if it matters at this stage in the proceedings, as the saying goes.
******
Frank Horrigan has a talking head, so you should save and walk up to him. Once you're done talking he attacks (if you have IN<4 he attacks right away), and the turrets with him. He'll shoot you with his End Boss Plasma Gun until it's out of ammo, then switch to his End Boss Knife, or if you're armed with an HtH weapon he usually goes for the knife right away (in rare cases he may just settle for kicking you). You'd have to be very tough and lucky (or well prepared) to survive this fight. Instead reload and walk along the bottom of the screen to the computer terminal. Now is the time to activate the counter insurgency measures using the Presidential Access Key. Once you do this the turrets initiate combat and attack Horrigan, so make sure you've recruited Granite's squad first. With both the soldiers and turrets on your side, you can stand aside and watch Horrigan get the shaft in just a few rounds, so a purely diplomatic character can do just fine here. By the way, the door to the dock cannot be opened until Horrigan is defeated.
....
In case your character is too dumb to access the terminal, or if you didn't get the Presidential Access Key, there's still a way to make this battle easier. It has to be done prior to disabling the reactor, though. You can take out the turrets by firing a few shots, then retreating through the door to the dock or behind the wall by the staircase. When you come back in again, the turrets won't be hostile, so shoot them some more. Repeat until they're all gone. Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Another reason to do this could be if you want to fight Horrigan "fairly", without the turrets helping either side
[/QUOTE]
So, blowing up the reactor should shut the forcefields and your tribesmen are free.
[QUOTE=NUF2G]
There's a computer terminal around which you need either IN 6 or IN 4 plus Sneak above 70% to operate (don't ask me why). First of all, see how much information you can get from it by logging on and downloading files to read in your Pipboy. With Science 125% you get a report on the reactor computer, telling of what would happen if anyone were to blow it up. Hmm. With Science 150% you can read about a madcap scheme to kill off most of the world's human and mutant population using the FEV virus. Except it's not so madcap because it seems they can pull it off. Lastly with Science 175% you can read a worthless speech draft and a worthless word list. Is that the kind of reward you get for boosting a skill to ridiculous levels?
*****
The stairs to the reactor level can be found north of the President's office. Down here you find the reactor computer, the one everyone's telling you to blow up, in the northeast room. Dropping a Dynamite next to any of the three consoles will do the trick. If the three scientists are still around you must wait until they give you space (or use the push command), since as usual critters will see it as an attack if you drop explosives near them. Also move away a little bit from the computer or you'll take some electrical damage following the explosion. Destroying the computer yields 10,000 xp.
******
You can talk to the scientist Tom Murray in the room to the southwest and ask him about the reactor. You can tell him to shut down the reactor and he'll do it (12,500 xp). This has the same effect as blowing up the reactor computer - but you can now go and do that as well, earning 10,000 xp more. Strangely enough, if you say you're going to kill him he screams for the guards, but no one cares although there's a soldier right there in the room. If you released the FEV Murray won't die but you can't get into conversation with him, so having Murrary shut down the reactor is best from an xp point of view. As if it matters at this stage in the proceedings, as the saying goes.
******
Frank Horrigan has a talking head, so you should save and walk up to him. Once you're done talking he attacks (if you have IN<4 he attacks right away), and the turrets with him. He'll shoot you with his End Boss Plasma Gun until it's out of ammo, then switch to his End Boss Knife, or if you're armed with an HtH weapon he usually goes for the knife right away (in rare cases he may just settle for kicking you). You'd have to be very tough and lucky (or well prepared) to survive this fight. Instead reload and walk along the bottom of the screen to the computer terminal. Now is the time to activate the counter insurgency measures using the Presidential Access Key. Once you do this the turrets initiate combat and attack Horrigan, so make sure you've recruited Granite's squad first. With both the soldiers and turrets on your side, you can stand aside and watch Horrigan get the shaft in just a few rounds, so a purely diplomatic character can do just fine here. By the way, the door to the dock cannot be opened until Horrigan is defeated.
....
In case your character is too dumb to access the terminal, or if you didn't get the Presidential Access Key, there's still a way to make this battle easier. It has to be done prior to disabling the reactor, though. You can take out the turrets by firing a few shots, then retreating through the door to the dock or behind the wall by the staircase. When you come back in again, the turrets won't be hostile, so shoot them some more. Repeat until they're all gone. Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Another reason to do this could be if you want to fight Horrigan "fairly", without the turrets helping either side
[/QUOTE]
So, blowing up the reactor should shut the forcefields and your tribesmen are free.
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Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish