Please note that new user registrations disabled at this time.

Difficulty Settings - Set to Very Hard

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
Post Reply
User avatar
bariumdose
Posts: 195
Joined: Tue May 17, 2005 6:46 pm
Contact:

Difficulty Settings - Set to Very Hard

Post by bariumdose »

Without giving away too many spoilers, what is the difference in setting the difficulty setting to Very Hard versus the Normal (AD&D rules) setting?

For my Evil Empire party, I set the game to Very Hard but have not noticed any difference in the combat situations. I thought I read somewhere that if you set the setting to Very Hard, you are assaulted by more monsters in each of the combat scenarios. E.g. in the Easthaven Caverns, you get to fight more than one Ogre. But I did not notice the extra Ogres when I went through the Caverns again. Is my game bugged? I applied the official patch already.
User avatar
krunchyfrogg
Posts: 542
Joined: Sun Apr 04, 2004 12:19 am
Location: NY
Contact:

Post by krunchyfrogg »

I'm not sure what "Very Hard" does, but "Insane" defintely adds more bad guys and makes them hit you harder.

If I'm powergaming, I want to play on "Insane" and have a lot of archers in my party. As a matter of fact, the game isn't insanely difficult (har har) when playing with a lot of archers.
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

Heart of Fury mode also seems to add more enemies in the game. In addition to the experience benefits.
User avatar
bariumdose
Posts: 195
Joined: Tue May 17, 2005 6:46 pm
Contact:

Post by bariumdose »

Maybe I'm not setting the difficulty correctly

I only adjusted the difficulty setting via the slider control under the "Gameplay" button. I didn't see an Insane setting. How do I set the Heart of Fury mode in IWD 1?

Much obliged for all your help.
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

Heart of Fury mode is activated from the Configuration program, but it is only accessible after the Heart of Winter expansion is installed.
User avatar
krunchyfrogg
Posts: 542
Joined: Sun Apr 04, 2004 12:19 am
Location: NY
Contact:

Post by krunchyfrogg »

Insane is the one all the way to the right.
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
User avatar
bariumdose
Posts: 195
Joined: Tue May 17, 2005 6:46 pm
Contact:

Post by bariumdose »

Oh, I see now!

Arrghh! I don't have HoW! Oh, well, I guess I'll have to imagine what Insane is like . . . . Thanks for all your help, everyone.
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

[QUOTE=Ravager]Heart of Fury mode is activated from the Configuration program, but it is only accessible after the Heart of Winter expansion is installed.[/QUOTE]

I thought IWD2 didn't have an expansion. :confused:

IIRC, HoW is the name of the IWD1 expansion.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

This is for Icewind Dale 1 Galuf. :)

@barium, Insane should be accessible without the expansion. It's a different mode to Heart of Fury.
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

*sigh* I sword this was the IWD2 forum. Way too much on my mind lately (please, no alcohol/drug & mental jokes, ok?).
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
kmonster
Posts: 1568
Joined: Fri Sep 16, 2005 9:42 am
Contact:

Post by kmonster »

Insane isn't really harder

Very hard only doubles the damage enemies deal out. It has about the same effect as if your party members have their hitpoints halved which doesn't change much.

A level 9 fighter with 18 con and max HP at level up activated has 126 HP.
A level 9 fighter with 14 con and randon HP rolls has (average) 54 HP.

With HoW you get twice as much XPfor everything on insane (or very easy).
Since this is the case playing on insane difficulty might even make the game easier on the long run.

So the insane setting is just there to make you believe how great you are and to fasten levelling.
If you want a challenge, then just create a party with only one stat higher than 14 for each party member.

The extra monsters appear if you replay (independent of difficulty setting) once you have beaten HoW (or in HoF mode which you can activate from external configuration program if you have HoW installed).
Post Reply