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Open Locks & Find/Remove Traps

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krunchyfrogg
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Open Locks & Find/Remove Traps

Post by krunchyfrogg »

When is enough enough with these two skills?

I'd love to have a human get "enough" in these skills to handle all of the locks and traps in the game, and then dual class into a Mage.

TIA.
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Endugu
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Post by Endugu »

I dont know the max DC on a trap in the game, but if I recall correctly, a thief ability maxes out at 125%(?).

Since oyure getting 30 for the first and 20 points for any level thereafter, you can easily do the math on how many thief levels you need to max out one, two or more abilities. :)
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krunchyfrogg
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Post by krunchyfrogg »

Well, I don't know if I want to wait that long, if it's overkill. I'd like to dualclass ASAP and get my thief abilities back quickly.

I'm playing both HoW and have TotLM installed, so XP shouldn't be a problem (the downtime without a Thief might be, though).

I figured level 6 or 7 would be ideal.

I remember reading that a thief has a chance to make a saving throw vs. area effect damage and if that save is made, s/he will take no damage, instead of half like everybody else. This ability sounds fantastic! What level does that one kick in (I would hate to miss it!)?
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DaveO
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Post by DaveO »

Thief abilities again...

The Evasion ability comes at level 7, but here's a repeat of the thief abilities I posted in another thread.

* Thieves get new abilities:
Sneak Attack - An alternative to backstabbing (must be switched in the
options menu). Doesn't require being in shadows, merely that you are behind or to the side of the enemy. The damage is an extra 1d6 for every 4 levels of experience. Critical hits do not double the sneak attack damage.
Evasion - At 7th level, thieves can evade effects (such as Fireball, Lightning bolt, etc.), the thief can Save to completely evade the spell (as opposed to Saving and getting half damage). You cannot evade your own effects (such as a Mage/Thief casting fireball right in front of himself).
Crippling Strike - At 5th level, thieves learn how to cripple their opponents. Crippling only works WITH the Sneak Attack. A successful cripple causes the victim to suffer a -1 to attack, at 9th level -2 to attack and damage, at 13th level -3 to attack and damage, etc. (every 4 levels another -1 to attack
and damage)
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Ravager
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Post by Ravager »

100% in each skill should be more than enough in most cases, somewhere around lvl 7 should be sufficient.

I think the Sneak Attack and other 3rd Edition rules need to be turned on via the config. program to benefit from Evasion.
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