When is enough enough with these two skills?
I'd love to have a human get "enough" in these skills to handle all of the locks and traps in the game, and then dual class into a Mage.
TIA.
Open Locks & Find/Remove Traps
- krunchyfrogg
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Open Locks & Find/Remove Traps
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
- Jackie Robinson
- krunchyfrogg
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Well, I don't know if I want to wait that long, if it's overkill. I'd like to dualclass ASAP and get my thief abilities back quickly.
I'm playing both HoW and have TotLM installed, so XP shouldn't be a problem (the downtime without a Thief might be, though).
I figured level 6 or 7 would be ideal.
I remember reading that a thief has a chance to make a saving throw vs. area effect damage and if that save is made, s/he will take no damage, instead of half like everybody else. This ability sounds fantastic! What level does that one kick in (I would hate to miss it!)?
I'm playing both HoW and have TotLM installed, so XP shouldn't be a problem (the downtime without a Thief might be, though).
I figured level 6 or 7 would be ideal.
I remember reading that a thief has a chance to make a saving throw vs. area effect damage and if that save is made, s/he will take no damage, instead of half like everybody else. This ability sounds fantastic! What level does that one kick in (I would hate to miss it!)?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
- Jackie Robinson
Thief abilities again...
The Evasion ability comes at level 7, but here's a repeat of the thief abilities I posted in another thread.
* Thieves get new abilities:
Sneak Attack - An alternative to backstabbing (must be switched in the
options menu). Doesn't require being in shadows, merely that you are behind or to the side of the enemy. The damage is an extra 1d6 for every 4 levels of experience. Critical hits do not double the sneak attack damage.
Evasion - At 7th level, thieves can evade effects (such as Fireball, Lightning bolt, etc.), the thief can Save to completely evade the spell (as opposed to Saving and getting half damage). You cannot evade your own effects (such as a Mage/Thief casting fireball right in front of himself).
Crippling Strike - At 5th level, thieves learn how to cripple their opponents. Crippling only works WITH the Sneak Attack. A successful cripple causes the victim to suffer a -1 to attack, at 9th level -2 to attack and damage, at 13th level -3 to attack and damage, etc. (every 4 levels another -1 to attack
and damage)
The Evasion ability comes at level 7, but here's a repeat of the thief abilities I posted in another thread.
* Thieves get new abilities:
Sneak Attack - An alternative to backstabbing (must be switched in the
options menu). Doesn't require being in shadows, merely that you are behind or to the side of the enemy. The damage is an extra 1d6 for every 4 levels of experience. Critical hits do not double the sneak attack damage.
Evasion - At 7th level, thieves can evade effects (such as Fireball, Lightning bolt, etc.), the thief can Save to completely evade the spell (as opposed to Saving and getting half damage). You cannot evade your own effects (such as a Mage/Thief casting fireball right in front of himself).
Crippling Strike - At 5th level, thieves learn how to cripple their opponents. Crippling only works WITH the Sneak Attack. A successful cripple causes the victim to suffer a -1 to attack, at 9th level -2 to attack and damage, at 13th level -3 to attack and damage, etc. (every 4 levels another -1 to attack
and damage)
I'd rather be part bull than a complete sheep.
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches