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Looking for party suggestions and advice for a newb

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
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krunchyfrogg
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Looking for party suggestions and advice for a newb

Post by krunchyfrogg »

I don't know anything about this game, but I just got the Ultimate Collection. I have experience with Baldurs Gate 1 and 2, which I'm told are similar. All help is appreciated.
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
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Luis Antonio
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Post by Luis Antonio »

Try the vanilla.

Two tanks, one thief, one cleric, two mages.

Or, for some thrill, try one tank, one thief and one mage, as I once did. Good play, because this game is not so cool as BG for soloing, and with the trio I could damage anything I wanted.
Flesh to stone ain't permanent, it seems.
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Lonelypilgrim
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Post by Lonelypilgrim »

Here you can choose if you want a full party or a 4 party.
The 4 party is obvious-1 tank,1 mage,1 cleric and 1 theif.
If you choose to make a full party then just get a paladin or a ranger or Druid.(bard).
In this game i would prefer the 4 char team.You will get more exp this way.
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Ravager
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Post by Ravager »

I generally go for a basic 4 character party- fighter, mage, cleric, thief and then add some more exotic characters for the last two.

Tipping towards fighting or arcane ability or IWD is probably more useful due to the sheer number of enemies.
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Sononara
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Post by Sononara »

my party is
fighter
fighter
paladin
cleric
thief
mage

effictivley, tis 4 tanks(one of which can heal in combat) a sneak, and a bit of spell power
Whatever happened to my ICED TEA?
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Aerich
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Post by Aerich »

My last party, played on Insane mode, was as follows -

Paladin
Cleric/Ranger (multi)
Fighter/Mage (dualled at Ftr lvl 13, would recommend lvl 9 or even 7 for newbie)
Fighter/Druid (multi)
Fighter/Thief (multi)
Bard

It was very powerful (5 capable of melee or missile fighting, with bard passable with spell buffs), and the bard maxed out well before finishing the expansions (albeit while earning double experience). Notice that 4 of the 6 (C/R, F/M, F/D, and Bard) are powerful casters while the paladin has decent access at higher levels.
When your back is against the wall... the other guy is in a whole lotta trouble.
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krunchyfrogg
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Post by krunchyfrogg »

Thanks for the advice guys, and I mean no offense, but I need suggestions for somebody that is new to this game, not suggestions on how you did it (unless that worked well).

I want to experience the different classes and as many cool items as possible.

I understand there is a level 30 limit in this game. How does that apply to dual classed and multiclassed characters?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
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Aerich
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Post by Aerich »

Well, the party I played above was the most powerful party I've played in 6 runs through the game - only part of it was due to the increased XP from the Insane level.

It gave a great range of weapon proficiencies, lots of armor-wearers, and every class except specialist wizard. Nearly every character could fight very well in melee (all 6, by the end), and 4 of the six were excellent spellcasters, encompassing the spells of mage, druid, and cleric. Quite user friendly, especially if you dual the fighter to mage at a lower level.

You need a main tank, 2 supplemental tanks, a thief, at least one and preferably two mage-spell casters, a cleric, and I strongly recommend a druid. The supplemental tanks do not have to be pure-class warriors, but they are most effective if they have some sort of warrior class in the mix.
When your back is against the wall... the other guy is in a whole lotta trouble.
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