Here's the whole deal:
Simply go to the link above, download the zip, unzip and copy all the .BCS files (creature scripts) into your Override folder.How do I install/use them?
I am 99% sure.Can I use them with ToB?
Well, just that.What does "smart" mean?
Not at all.Are they cheesy?
So, what's up for offer then?
- Rays and spells are used with much more intelligence. Beholders do not simply target the nearest foe anymore, but try to go after the most dangerous ones. They will try to kill or disable quickly, and use their Anti-Magic ray to disable enemy spellcasting and dispel combat enchantments.
- The eyestalks now deplete and recharge after one round. Beholders switch to secondary choice rays while their favorite eyestalks recharge.
- Beholders will seek out the party after off-screen Cloudkilling or hit & run tactics. They respond to shouts for reinforcements more fervently.
- The scripts may be much larger than the originals, but run only a limited portion if the party hasn't encountered the Beholder yet, making them more CPU-efficient.
- Beholders will recognize the Shield of Balduran, Cloak of Mirroring and Spell Turning after about one round (which is rather merciful, since *players* can spot these things on sight), and will stop bouncing their rays and spells on the owner.
- Beholders will recognize high magic resistance, very low saves and immunities to effects after a couple of rounds (again rather merciful, since players can spot these things pretty quickly as well), and will stop using ineffective rays and spells on the owner.
- All contingencies, triggers and sequencers now display in the message window. All have been adapted to conform to the limitations players also face.
- Beholders now finish off charmed or dominated creatures instead of waiting for the mind control to wear off.
By all means, post what you would like to see changed, and I'll see what I can do.I think that's cheesy!
Post away!I have a suggestion!