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Final Shadows Of Amn Fixes Posted (spoilers)

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Kevin Dorner
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Final Shadows Of Amn Fixes Posted (spoilers)

Post by Kevin Dorner »

I haven't visited in a while... the reason should be apparent: busy! :)

Rumour Control has brought to my attention that there may be a second official Shadows of Amn patch. So, I blew my whole week of vacation taking care of all the Shadows Of Amn leftovers that I could in the (possibly vain and unrequited) hopes that these bugfixes would be included. All of Beige Tangerine's are included as well. You may find them at my link below.

Note that these are not for Throne of Bhaal; you should not install them overtop of ToB. I will be releasing a ToB FixPack and individual fixes when BioWare has released its final ToB patch to counter any leftovers.

Newly Added Fixes:
  • Severe bug(s) with the evil priest spell Unholy Blight; its THAC0 and Save penalties were permanent and undispellable, for both enemies and the player/party. (Many people complained of their THAC0 and saves mysteriously increasing after some battles; this may have been one cause.)
  • Already-evil but not Neutral-Evil protagonists were shifting alignment to Neutral Evil in the Abyssal tests (confirmed with BioWare as a bug)
  • Staff Of The Woodlands was missing +1 Save bonuses (not vs. Spells) that Barkskin provides (confirmed with BioWare that this was acceptable)
  • Barkskin base AC settings were messed up; also made the spell non-cumulative (for the save bonuses)
  • Updated VICONI9.CRE in the Viconia Proficiencies Fix so that it can be read in Shadowkeeper and InfExplorer; it worked fine before but nothing but BG2 could read it
  • Keldorn's Hallowed Redeemer was allowing F/M/T's to use it. It's now only usable by LG Paladins.
  • Gauntlets of crushing were restricted from Druids, but usable by Wizard Slayers and Kensai (though they're really only useful to Monks)
  • The following spells' effects were erroneously cumulative (confirmed with BioWare that spells should be specifically indicated as cumulative to be left as such): the priest spells Armor of Faith, Doom, Resist Fire/Cold, Protection From Fire, Defensive Harmony, Holy Power, Righteous Magic, the wizard spells Friends, Blur, Protection From Fire, Protection From Cold, Protection From The Elements and Protection From Energy, and the Assassin Poison Weapon ability. Also fixed numerous small bugs with them.
  • Illithids' own Heal spells failed on them due to their Magic Resistance
  • City-Of-Caverns party-Heal spell (pre-Ettin battle) failed due to character Magic Resistance
  • Helm Of Brilliance beneficial spells failed due to Magic Resistance
  • Protection From Acid casting time 5 rather than 6
  • Rare "No Valid Replies Or Links" bug with the druid messenger that tells the player to go to the Grove
  • Fixed my messed-up Captain Arat flame arrow exploit. He was giving out NO flame arrows. Oops. :^)
  • Improved Invisibility was not providing its AC and Save bonus of 4 at all. Also made it non-cumulative
  • Eliminated the exploit of keeping Yoshimo alive by pausing in the Copper Coronet and talking to him after Spellhold
  • Bug with Haer'Dalis' rescue from Mekrath; if Mekrath's quest was done and then he was slain, Haer'Dalis would be non-responsive; his quests could not continue nor could he join
  • Eliminated the exploit of pickpocketing the Umar Hills chicken
  • Ring Of Gaxx still allowed the showing of Disease and Poison icons though the wearer is immune to them; confused players into thinking it was broken
  • Inquisitors' immunity to Hold Person wasn't suppressing the "spinning circles in circles" animation that a Held character has
  • Valygar's Corthala Family armour wasn't disabling mage spellcasting
  • Regis' amulet was wearable by Wizard Slayers
  • Adjatha the Drinker's 1 point of Heal per hit subject to MR check/failure
  • Valygar's Ranger friend attacks even if the player truthfully answers that they haven't heard of Valygar
  • Coran's Tethir Forest cabin had a party-required exit but not entrance
  • Rogue (Thieves & Bards) Saving Throw table still under the Level 20 Rule Set and not providing the Level 21 final save reduction that Rogues are entitled to
  • Imoen's THAC0 was incorrectly 18 instead of 17 when she joins in Irenicus' dungeon
  • Added Mazzy to the fixed list of characters that find their way out of the Underdark with Drow Adamantine armour/weapons and still wearing the Drow avatar
  • North Forest Skeleton Warrior was confusingly wearing the plain skeleton avatar
[ 07-15-2001: Message edited by: Kevin Dorner ]
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pip
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Post by pip »

Thanks Kevin for all your fixes, though I imagine some people may be sad to find that certain spells were not meant to be cumulative. But they don't have to download the patch if they don't want to, plus I like how you patch advantages that the game was giving to people as well as things in the game that should have given players more then they were getting or not getting for that matter. :)
Yin and Yang balance. There is one within the other. No Difference in Reality. What do you experience?
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Kayless
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Post by Kayless »

You're too good to us Kevin. ;) :D
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Panda
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Post by Panda »

Great job Kevin. :)
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UberJason
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Post by UberJason »

Hey Kevin,
I found a weird bug with the Claw of Kazagoth in both SOA and TOB. Are you the person I should e-mail about this?

It is a legit item as if you import a character with it from BG1 you find it in Irenicus's desk drawer instead of the helm of Balduran.

Thanks!
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velvetfreak
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Post by velvetfreak »

You're a good man, Kevin.

PS. I haven't heard back from you. Do I need to re-send my submissions?
Check my profile for the Glaicas patch
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