<dammit, the thread title wont change even if I edit the post... sorry for that. -Zel
Just finished NWN with my sorceress.
Now that I approach the two expansions, I want a new character. And I plan to re-create an already existing fantasy character as an NWN build. Thing is, I'm not sure how to go about it.
The premises:
The chara that I try to recreate is the result of a wicked arcane experiment. A hybrid consisting of one-third stone golem, one-third demon and one-third human. His metal-wire-like hair is a pale violet and his greenish skin is stone-hard. As a result, he usually doesn't have to wear any armor and has some innate resistance against elemental damage. In terms of battle, he is described as a mix between fighter and a bit of a spellcaster. He wields a longsword which he can infuse with magic for a short time, but no shield. His fighting style is quite direct, no hiding or sneaky attacks...
Sooo, I first thought about a monk as a base, to model the no-armor-hard-skin thing and the elemental resistance with the monkishly high saving throws, followed by some wizard levels later... (no sorcerer, since the guy is ugly and will have a devastating Charisma score
The grief with this is that I definitely want him to use a longsword, and practically all monk builds aim for unarmed fighting or use monk weaponry (like kamas). Not to mention that mixing mages and monks requires quite a harsh attribute setup...
Is monk the right way (even with a longsword) or will something like a rogue/wizard build be better? Maybe using dex to get the high AC...
Any ideas how to get an idea like that working?
Oh, and don't worry about the spellcasting all that much, he doesn't have that many spells and no over-the-top-level ones anyway - so if nothings else helps I could proxy that aspect with the toolset and some custom spellcasting item (like I did with my sorc already).
...so what I primarily want is a reasonably resilient longsword-fighter that doesn't have to rely on armor for protection.
-Zel
PS: his profile sounds a bit munchkin to you? Small wonder, actually the original source puts much emphasis on humor - and that chara is in essence a walking injoke on min-maxing in there...