Try casting 'suggest' spell to charm NPC into group is a marvelous work. I had charmed many NPCs and successfully peeked at their personal secret data. Some were dull, but the others were funny. I'll try listing some interesting NPC's data as below.
The level and hp are changed by 'easy-hard mode patch', and if there is any mistake, please correct it. Thanks a lot.
1. Witches (temple ruin)
Lv6 cleric human CE
Hp 43 Str +1 Dex +4 Con +2 Int +2 Wis +3 Cha +2
Feats:
Combat cast, Dodge, Skill focus (concentration), Spell focus (enchantment), Great spell focus (enchantment), Spell focus (transmutation), Rebuke undead, Domain (evil, magic), and cleric normal feats
2. Wizard (temple ruin and square of temple dungeon lv4)
Lv5 wizard human CE
Hp 30-40 Str +2 Dex +4 Con +3 Int +3 Wis +2 Cha +2
Feats:
Combat cast, Dodge, Spell focus (enchantment), Spell focus (transmutation), Great spell focus (transmutation), Weapon focus (Ray), Precise shot, and wizard normal feats
3. Barkinar (temple dungeon lv4)
Lv7 cleric human
Hp 65 Str 0 Dex 0 Con +3 Int +3 Wis +3 Cha -1
Feats:
Alertness, Combat cast, Improve initiative, Toughness, Domain (N/A), and cleric normal feats
4. Deggum (temple dungeon lv4)
Lv4 cleric/lv3 wizard half-elf
Hp 32 Str +1 Dex -2 Con 0 Int +2 Wis +4 Cha 0
Feats:
Alertness, Combat cast, Spell penetrate, BREW POTION, Domain (N/A), and cleric and wizard normal feats
5. Senshock (temple dungeon lv4)
Lv10 wizard human CE
Hp ? Str 0 Dex +3 Con +2 Int +5 Wis +2 Cha +1
Feats:
Combat cast, Skill focus (concentration), Spell focus (enchantment), Great spell focus (enchantment), and wizard normal feats
6. Falrinth (secret room at temple dungeon lv3)
Lv10 wizard human CE
Hp 57 Str +2 Dex +6 Con +4 Int +4 Wis +4 Cha +6
Feats:
Alertness, Combat cast, Combat expertise, Dodge, Evasion, Skill focus (concentration), Spell focus (transmutation), Great spell focus (transmutation), Great spell focus (conjuration), and wizard normal feats
7. Smigmal Redhand (secret room at temple dungeon lv3)
Lv10 rogue half-orc CE
Hp 67 Str +4 Dex +3 Con +4 Int +2 Wis 0 Cha +2
Feats:
Combat expertise, Dodge, Combat reflex, Power attack, Cleave, Great cleave, Crippling strike, and rogue normal feats
8. Assassin (encounter at world map after you sold Lareth¡¦s eq to Gremag)
Lv6 rogue human CE
Hp 45 Str +2 Dex +4 Con +2 Int +1 Wis -1 Cha -1
Feats:
Dodge, Improve initiative, 2-weapon fight, weapon focus (dagger), and rogue normal feats
9. Murraya (Curry Leaf, Hedrack¡¦s bedroom at temple dungeon lv4)
Lv10 monk human CE
Hp 57 Str +1 Dex +3 Con +1 Int 0 Wis +4 Cha +4
Feats:
Combat expertise, Dodge, Improve initiative, and monk normal feats
10. Hedrack (temple dungeon lv4)
Lv9 cleric human? (huge) CE
Hp 139 Str +4 Dex +1 Con +4 Int 0 Wis +4 Cha +3
Feats:
Combat cast, Martial weapon (warhammer), Weapon focus (warhammer), Power attack, Cleave, Domain (N/A), and cleric normal feats
11. Belsornig (temple dungeon lv2)
Lv7 cleric human CE
Hp 144 Str +2 Dex +4 Con +1 Int +2 Wis +3 Cha +2
Feats:
Combat cast, 2-weapon fight, Evasion, Domain (N/A), and cleric normal feats
12. Ikian (one of the adventure group encountered at world map)
Lv5 cleric human
Hp 51 Str +2 Dex -4 Con +2 Int +1 Wis +4 Cha +2
Feats:
Improve initiative, Alertness, Extra turning, Domain (good, luck), and cleric normal feats
13. Non (one of the adventure group encountered at world map)
Lv5 rogue halfling
Hp 37 Str 0 Dex +4 Con +1 Int +2 Wis -1 Cha +1
Feats:
Improve initiative, Alertness, Weapon focus (short sword), and rogue normal feats
14. Neukoln (one of the adventure group encountered at world map)
Lv5 ranger elf
Hp 39 Str +2 Dex +4 Con 0 Int 0 Wis +2 Cha +1
Feats:
Improve initiative, Weapon focus (long sword), 2-weapon fight, and ranger normal feats
15. Ogavick (one of the adventure group encountered at world map)
Lv5 fighter dwarf
Hp 52 Str +4 Dex +1 Con +3 Int -1 Wis -1 Cha 0
Feats:
Great fortitude, Weapon focus (warhammer), Weapon specialization (warhammer), and fighter normal feats
16. Vincent Visionmarker (one of the adventure group encountered at world map)
Lv5 wizard half-elf
Hp 24 Str -1 Dex +2 Con +1 Int +3 Wis +1 Cha +2
Feats:
Alertness, Improve initiative, Spell focus (evocation), and wizard normal feats