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Favorite feats

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fable
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Favorite feats

Post by fable »

Just curious which ones you feel are personally the most (and least) important ones to give your characters. I have my preferences, including combat casting for clerics, and improved initiative for wizards. My rogue does great damage with two weapon fighting. What are yours?
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ilmrebel
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Post by ilmrebel »

i was amazed by the ability to create your own magical weapons
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cjdevito
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Post by cjdevito »

For any character, the combination of Cleave, Great Cleave and Combat Reflexes rocks, particularly if the character is using a weapon with extra reach.

Create Wondrous Item and Craft Magic Armor & Weapons are practically neccessities in this game.

Improved Initiative and Combat Casting for spellcasters.

The two weapon fighting feats are great, but I leave'em to the ranger, who gets them for free at level 2 and level 6 if they choose to dual wield rather then use the bow.

From everything I've been able to determine thus far, rogues have nearly no use in the game. This is the first D&D computer game where one can safely skip having a rogue in the party.
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Silent
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Post by Silent »

My rogue is the best character in my party.

My fighter has combat reflexes, cleave, great cleave, Focus Glaive, wep spec. Glaive, and a few more. He's equipped with a keen glaive +2 i crafted myself. He gets more crits and more kills because of the AoOs, but...

My rogue5/fighter5 is the cheese. He has all the archery skills necessary. Equipped with a longbow +2. And he gets sneak attacks like no other from long distance! Fighters already beat up and some behemoth monster pops up ready to slay them? No problem cause he'll be dead before he ever gets a turn. Oh yeah, add improved initiative to the rogue too...give him gloves of dex +6...and bracer of greater archery.

He also really needs the 5 rogue levels...it gets him a better sneak attack roll.
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