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Stick in the bag, say, yeah see

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Have you run into this Wood Elf?

No, don't have Tribunal (or) Not there yet
4
67%
No, don't have Tribunal (or) Not there yet
1
17%
No, don't have Tribunal (or) Not there yet
1
17%
 
Total votes: 6

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Scorpio_7
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Stick in the bag, say, yeah see

Post by Scorpio_7 »

If you come upon a little Wood Elf outside the temple in Mournhold? And he asks YOU for money?

1. 5 Drakes? you-ok here

2. him-how about ten? you-fine...

3. him-how about 100? you-your pushing it little man.

4. him-please? you- no means no...

5. him:aww come on! you- No! now get outta the road before I run ya over!!

This my friends, will come back to haunt you...TRUST ME!

Spoiler Below:







Yes, you people just like me who KNEW this guy was trouble the second you saw em...You know this little jerk is FAST,HARD HITTING, and UTTERLY UNBEATABLE!!!!! Just do what he says before you get killed...Please?
If you fall/get thrown into a pit of snakes...negotiate with them, if they don't want to negotiate? Start aggressive negotiations. (a.k.a. whip out your blade)
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j0ckser
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Post by j0ckser »

Unbeatable - not so. A pain in the ass, YES. Takes you by surprise - yes. Repeat: unbeatable - not so. You just need to be tougher LOL!
per ardua ad astra

the first sacrifice of survival is conscience
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Sojourner
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Post by Sojourner »

This battle actually gets the adrenaline flowing! ;)

Equip yourself with a CE resist paralysis item. Create a weapon with paralysis as one of the effects. Drink several fortify luck potions, and have exclusive restore health potions ready. Whack away with paralysing weapon. 5-10 minutes later, depending on your skills, loot his corpse.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Azzilla
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Post by Azzilla »

that guy he's a pain in the butt he so strong but you eventually kill him it took me about 1/2 hour so its not impossible but instead very hard.

->[img]http://E:\Daddy's%20Games\Morrowind\Data%20Files\Splash\MyThief2.gif[/img]
Morrowind rocks and so
does Diablo II
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UncleScratchy
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Post by UncleScratchy »

I've always just avoided talking to this guy after my first encounter with him. I wonder what a strength damaging dagger would do to him? I've had a lot of fun with this weapon (daedric dagger with damage strength 15 pts per hit and its almost impossible to drain as it uses so little charge each time). Get in a fight, then strike and retreat until the enemy can't move anymore. Now you can just walk away and leave him there forever if you like. Unless they have the potions or spells to restore strength they may as well be statues.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
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j0ckser
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Post by j0ckser »

Originally posted by UncleScratchy
I've always just avoided talking to this guy after my first encounter with him. I wonder what a strength damaging dagger would do to him? I've had a lot of fun with this weapon (daedric dagger with damage strength 15 pts per hit and its almost impossible to drain as it uses so little charge each time). Get in a fight, then strike and retreat until the enemy can't move anymore. Now you can just walk away and leave him there forever if you like. Unless they have the potions or spells to restore strength they may as well be statues.

Ah, but you don't really want to leave him with a complete set of ebony armour and his amulet do you? I mean, really?
Thanks for the tip about the blade - now that I'm basically finished (I don't think I'll go again).
per ardua ad astra

the first sacrifice of survival is conscience
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Sojourner
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Post by Sojourner »

Originally posted by j0ckser
Ah, but you don't really want to leave him with a complete set of ebony armour and his amulet do you? I mean, really?
Thanks for the tip about the blade - now that I'm basically finished (I don't think I'll go again).


You'll need to have 100% magicka resistance yourself due to Gaenor's helatious reflect. I did this in my last game - next time, I think I'll make a weapon with a combination paralyse/damage strength effect (plan to use it against certain wolfies, too :p )
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Azzilla
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Post by Azzilla »

the ebony armor's alright if your
good at heavy armor so if your
good at medium or light it's not
really worth it.
Morrowind rocks and so
does Diablo II
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j0ckser
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Post by j0ckser »

I sold it to creeper. Then I got the mannequin mod and now have an 'ebony armoured' mannequin.
per ardua ad astra

the first sacrifice of survival is conscience
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UncleScratchy
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Post by UncleScratchy »

Originally posted by j0ckser
Ah, but you don't really want to leave him with a complete set of ebony armour and his amulet do you? I mean, really?
Thanks for the tip about the blade - now that I'm basically finished (I don't think I'll go again).


What are the enchantments on his amulet? Is is CE or Cast When Used and what does it do? I don't care about ebony armor, already have more sets than I have use for.

BTW - I strode into Dren plantation not long ago, taunted every one of the guards, slashed them a few times with my damage strength dagger and left them all there unable to move as I freed most of the slaves (had to kill the guard with the key). Its hilareous. As you walk by they utter threats and curses at you but can't carry through unless you get within their striking range. Don't try this with archers. I eventually went back and picked them off with a bow because the game won't let you rest or repair your gear with enemies about.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
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j0ckser
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Post by j0ckser »

Originally posted by UncleScratchy
What are the enchantments on his amulet? Is is CE or Cast When Used and what does it do? I don't care about ebony armor, already have more sets than I have use for

Fortify Luck 15pts CE! Made mine 96
per ardua ad astra

the first sacrifice of survival is conscience
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UncleScratchy
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Post by UncleScratchy »

Originally posted by j0ckser
Fortify Luck 15pts CE! Made mine 96


Hmm, maybe I'm doing something wrong. I went to Mournhold and found the wood elf by the Temple. I did his favor for him (kept giving him gold until I hit 10,000 and then said no) and got the "you'll regret this" dialog but that was it. He didn't attack me. So I taunted him and easily killed him with the dagger (his reflect spell completely drained me of strength and I could still wield the dagger - I couldn't find my resist magicka potions that I thought I had with me). Some of my drain strength damage must of gotten through to him because his punches had almost no effect on me. I switched over to Skullcrusher and made a squooshed bug out of the creep. I took very little damage myself (Then again, my char is a level 75 Nord). All I found on his body were common pants and shirt. No amulet, no armor. What's the trick to get him to attack you and how do you get his loot?
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
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Sojourner
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Post by Sojourner »

First off - don't pay him, it isn't necessary. ;) Second, after talking to him, go do something else for a day, then come back. He'll be there waiting with his nice new set of armor...
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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UncleScratchy
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Post by UncleScratchy »

Originally posted by Sojourner
First off - don't pay him, it isn't necessary. ;) Second, after talking to him, go do something else for a day, then come back. He'll be there waiting with his nice new set of armor...


Thanks for the tip. I didn't pay him the second time I tried and just left him there and went back to the mainland to work on those quests. I'm sure he'll be waiting for me on my return. The armor will make him a bit harder to kill. The damage strength knife works well on heavily armored opponents because they haven't much leeway in losing strength points before they become encumbered. If you magically resist a reflected spell does it then damage the opponent as intended or is the spell just wasted?
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
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Sojourner
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Post by Sojourner »

Originally posted by UncleScratchy
If you magically resist a reflected spell does it then damage the opponent as intended or is the spell just wasted?


The spell ends up being wasted.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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UncleScratchy
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Post by UncleScratchy »

Originally posted by Sojourner
The spell ends up being wasted.


Thanks, I didn't get to test it myself as I decided to go after the wood elf with my bow and Skullcrusher. He had a lot of hit points/health and was quite fast on his feet dodging most of my arrows. I lured him into the water where he had to swim while I had on an amulet enchanted with CE restore health 2pts/second plus water walking. I beat him senseless this way and took only a bit of damage. Drank one of my super healing potions and potions of fortify speed and strength. When I looted is body his armor was really messed up and his shield was down 0. Once his shield was rendered useless he went down quickly.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
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Sojourner
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Post by Sojourner »

Now that's creative. :D
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Dael Nazcavar
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Post by Dael Nazcavar »

POSSIBLE SPOILER...



I ran into the little elf at the end of the game. My character was well experienced and I had the Dragonbone Cuirass and Trueflame on me...poor little bugger. Heh heh... :D
I have seen much that is, and All that isn't.
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