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Antedeluvian?

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Aremah
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Antedeluvian?

Post by Aremah »

I'm in the Cathedral of Flesh right now and both Christof and Wilhem have reached Methuselah status. What I'm wondering is how does the game award experience? Does it split the total into the number of coterie members (just like almost every other game), or does it just award a set amount of experience to each party member (an amount that does not change with the number of members?). I'm hoping it's the first, because soloing the game could be interesting (becoming an Antedeluvian would be great, although the 300 HP and nearly 300 Blood [including items] Christof has as a Methuselah is very nifty already). If it's the second, there's no point in doing that. Would be a shame.
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Post by Aegis »

Ok. Two things. Firstly, an Antedeluvian is a 3rd generation childe of Caine, and one of the originals of the 13 clans, thus becoming an Antideluvian is impossible. Secondly, Christof is not a Methusalah, as a Methusalah is a 4th generation childe of Caine. Unless he was turned by an Antideluvian, he can't be a Methusalah.

As for the xp, it's been sometime since I played, so I'll try and get back to you with an answer.
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Post by Aremah »

Trust me, I know how thing stand in P&P, but this is not P&P. In the game, the ranks (Fledgeling/Neonate/Ancillae/Elder/Methuselah/Antediluvian) are given only according to the amount of experience points attained (Methuselah is from 200,000), and have no effect on the generation displayed (in the above example - Christof is gen 9, Wilhem gen 10) or on the stats (besides giving a boost to maximum HP/Blood level). What I was asking was whether it's possible to attain the amount of experience (possibly soloing) needed for the Antedeluvian rank (300k at least, judging from the progression in the game), or whether it doesn't matter how many characters I have in a party (whether the exp per party member is always the same).

I'll try to find the answer somewhere else, but I would appreciate any help that you can offer.
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Legend
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Post by Legend »

The total amount of XP points given is not that much different among your coterie members. If Christoph kills 3 Tremere lords all by himself, the entire group gains XP. So at the end of a level, all coteriemembers have basically the same amount of points they can use for upgrading skills.
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Post by Teraniel »

I think what he's asking is something different.

Suppose a, say, Tremere yields 100 experience points. Now, if Cristof kills this Tremere by himself, all members of the party (say three other members for example) get experience too. But do they each get 100, the maximum experience yielded by the Tremere, or does each party member, including Cristof, get 25 experiece points?

If the latter were so, a player could let all other members of the party die and solitarily collect all the experience for himself, as dead members don't receive experience, I don't think anyway.

If the former were so, I guess it would be a waste of time. :D
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Post by Legend »

Not sure, i can't find anything about that. There must be some difference, but not all that much.
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Post by Teraniel »

Difference between what? I'm confused . . . :confused:

:D
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Post by Legend »

Difference in the amount of XP each member of the group gets at the end of a chapter. There's never much difference in how much each member gets, maybe a little, but almost unnoticable. And i'm pretty sure that in my case Christoph does most of the killing, but the others gain just as much as he does.
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Post by Teraniel »

So then I would suppose that the amount of experience attained by the coterie members is not a fraction of the whole experience yielded by the target enemy but in fact the whole amount of the target enemy, awarded to each individual coterie member. . . .

Do I follow, or am I lost?

:D
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Post by Legend »

No, i guess that's pretty accurate. Also, did you know if you find a book with a new discipline, that if you have one of your coteriemembers read it, Christoph gains the same discipline once you finish the chapter ? I used to give all the books with new disciplines to Christoph first, but that's not necessary, since he gains it anyway at the end of the chapter. So instead you have two persons who can do new tricks. :D
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Post by Teraniel »

That's wicked! I didn't know that. I've been giving everything to Christof too.

Where can I find Call Lightning?

:D
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Post by Legend »

I think the "call lighning" spell is in a book you can find in Ardan's chantry. Either there, or in the Teutonic knights base.
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Post by Teraniel »

The first time I played the game I remember getting Call Lightning somewhere, and I gave it to Serena. Eventually I learned Call Lightning Lvl 3 or something. I eventually encountered Vozhd in Castle Vyserhad. He kicked my backside several times. I didn't really know how to handle him ...

At one point Christof and Wilhem were torpored, and only little Serena was left. So I ran away, up the stairs a bit, to think about my next move. I discovered that fat Vozhd can't fit through the door to come and whack me! So I just used Call Lightning to fry him ... at least a couple of times, because I ran out of blood. I checked inventory to see what I had to refill my blood: Precious little.. . .

The only thing I could think of doing (without quitting and starting over, because I was too proud) was to pass blood items from Wilhem to Serena, since he was equipped with plenty of bottles and blood stones and so forth. But he torpored in the room with Vozhd. I had no scroll of awaken, so I had to run in to where he was to be able to pass over inventory! It was like he was giving me stuff from the beyond. Anyway, I had to run in and out while not getting hit, but I managed to survive. I continued to do it this way for a while, using Call Lightning. I used some Fireballs too, since I knew that spell to 4th level. And lo, I actually killed the bastard! :D

Twas my first happy experience with a single discipline being the deciding factor of a battle. I guess I could've used Prison of Ice or some such thing, but I didn't know about these things back then (last month).

And to think it was a real waste, because Serena dies anyway, so I cheated Christof out of a whack of experience. Meh.

:D
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Post by Teraniel »

Woops

Didn't mean to change the topic so much. Sorry, guys. :(

I like to imagine that I'm entertaining. . . .

:D
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Post by Legend »

The "call lightning" spell is from the same discipline as "firestorm", you should have used that instead. The Vozhd would have been history after casting it 6 or 7 times. ;)
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Post by MT Head »

I guess I'm a bit late, but thought I'd share my thoughts anyway (Just got this game from a friend :-)
I killed the naughty golem twice. Once with Wilhelm going into torpor just before the golem died. Christof got the same amount of xp both times and Wilhelm got just as much as Christof when he made it, but none when going into torpor.
So it looks as if sending people into torpor only means those guys/girls don't get any xp at all and the others still get the same.
It might be different with "normal" opponents. I'll give that a try when I can, but don't get your hopes up too high.
Having someone lose all humanity makes you lose the game, so you can't get rid of someone that way, and I know of no other way to get rid of people, so I see no way of making Christof more experienced... except my suggestion below.

I guess you could use an editor to give yourself tons of xp and see what how much you need to get to "the next level", but I don't use such things myself, since it's cheating.
I have found a way of getting infinite(?) ammounts of xp, though, that may do the trick anyway. Rats! Tons of them! In the silver mines is 3 rat holes and everytime you enter the mine there's a chance that a rat will be created in these holes. Rats only give 10xp per kill, but it's still 10 xp.
My method here is to go to the shortcut leading from mines level 1 (which has 2 rat holes) to mines level 2 (which has 1 rat hole nearby, just over the bridge). Then go back to mines lvl 1, then to mines lvl 2, etc. Efter entering mines lvl 2 4 times, go left, kill the (usually 3) rats spawned. Repeat 10-20 times. Then, in mines level 1, go to the two rat holes there and kill off the 20-30 rats spawned in each hole. Repeat process until too hurt, where you will have to head back to town and get healed by your loved one.
Yes, this is time consuming, but doesn't inflict with my sense of fair play, since this doesn't seem like a bug. And since I have so little knowledge of vampires disciplines, I want to learn a lot of them, so I can try them out and see how they work.
Anyway, I've calculated an rate of about 2500xp per rl-hour. Right now I have just passed 20k xp. I made Paladin at 10k xp and that gave me some more hp to speed things up. Since next level didn't come at 20k I'm hoping to get it at 25k xp.
Wish me luck :-)
Oh, and if someone knows of another way to get more xp (more spawning mobs later on in the game?), please tell me before I spend another week of rat-killing.
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Post by MT Head »

More info:
The level limit wasn't on 25k. Checking other saves it looks like 50k would be the limit. This would mean level limits are: 0k, 5k, 10k, 50k & 200k, which leads me to believe that Antediluvian would come at 1M xp. Maybe I'm wrong, but the limit will definitely not be below 500k if this number series is consistent.

Strange thing when I checked my hp/mana/blood:
When I gain levels as human I also increase hp and mana (Fine).
When I gain levels as vampire, I gain hp (Fine). But I don't gain any bloodpool?
I have only checked my blood between Neonate and Ancillae. As Neonate I have 120 hp and 120 bloodpool. As Ancillae I have 150 hp but still 120 bloodpool. No items included in this. My comrades have 140 bloodpool as Ancillae, but I don't know if they had less bloodpool as Neonates.
Doesn't bloodpool go up with your level? The posts in the beginning of this thread made me believe so. I'll try to investigate this further.
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Post by Greenburger »

[QUOTE=Legend]No, i guess that's pretty accurate. Also, did you know if you find a book with a new discipline, that if you have one of your coteriemembers read it, Christoph gains the same discipline once you finish the chapter ? I used to give all the books with new disciplines to Christoph first, but that's not necessary, since he gains it anyway at the end of the chapter. So instead you have two persons who can do new tricks. :D [/QUOTE]

I tried doing it, I just finished Ardan's Chantry, where you find a tome of Blood Magic, And I gave it to Wilhelm as a result of what you said, and after I killed Ardan and the advancement screen poped up, Christof didn't get Blood Magic. (I know you said it's the end of each chapter, but I have no idea what a chapter is, so I figured the new discipline will be available to hi, next time it shows automitacally the advancement screen since that's when every coterie member gets new disciplines).
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Post by Legend »

Christoph should receive the new discipline when the "level up" screen appears. If it doesn't work for you i can't think of anything else than it's a bug.
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Post by Greenburger »

Maybe it was a bug for you... coz I asked some people and they told me it's not supposed to happen...

Or maybe version- dependent... I use 1.0
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