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Final word

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gnomethingy
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Final word

Post by gnomethingy »

When you play nice, and get beat..

Then you reload four hundred times before getting mad and resorting to cheese..

YOu employ your ultimate, filthy, evil tactic.. the final word in monster extermination..

Maybe its spawning four project images of your sorc and summoning an army of planatars..

Maybe its a spike trap carpet

Thats the question...

For you.. When all else fails, what works? Whats the thing you save under your belt for when somethings annoyed you one to many times and you throw roleplaying to the wind and whip out the cheese...

For me its disguting amounts of death fogs and cloudkills

I just love that...

9dmg
3dmg
4dmg
8dmg
6dmg
8dmg
9dmg
2dmg
6dmg
6dmg
8dmg

that scrolls down the screen in all of two seconds... Ahhh, fun
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serjeLeBlade
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Post by serjeLeBlade »

I love clones and summons.

So, the most dishonorable combat tactic I use is "summon an army and watch the battle from afar" (farsight).
You know, Kelsey can summon some 150 fire elementals a day.

If the opponents are too dangerous, set traps in between.

If the summons/clones die too fast, send in another wawe of *buffed* clones.

If all else fails, equip three mind flayer circlets on your sorc, cast project image, buff the image up to madness and have the opponents kill themselves (now this is really cheesy) :rolleyes:

(ah, remember... NEVER use up a single "real" mind flayer collar!) ;)

If this fails too, maybe you're playing Weimer's Improved Something that I haven't tried still :p
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Where we're going.... (even worse)
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Littiz
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Post by Littiz »

Usually I try to do it the way I want until I reach my goal.
Sooner or later, it happens... :)

If I play with a Kensimage, and the situation REALLY forces to it...
Time Stop + Improved Alacr. + Buffs = Victory.
You ask me, where's the cheese here?
Well, of course, if I'm really out of spells, and really can't
do that thing, I have to go back to a previous save where resting
is reasonable!!!! :D
Sort of "rewriting history!!!" :D :p

Without a Kensimage... well, with Tashia, lots of project images
(notice that with a kensimage project image is MUCH less cheesy:
first, you memorize just one or two, second, most of the spells
are protective and/or melee oriented!)
Also a couple of Time (Eclipse) I needed to set a contingency
specifically for the fight....
I tried to remain generic (abis on enemy sight and so...), but still,
quite cheesy.
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garazdawi
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Post by garazdawi »

Timestop Improved alacricaty and loads of area affect spells plus a couple of lower resist. I think I need to say no more
"Those who control the past control the future, those who control the present control the past" And I rule the PRESENT!!
I put the 'laughter' back in 'slaughter'
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Mr Flibble
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Post by Mr Flibble »

I'm quite happy with the "summon an army of summons, preferrably planetars, using PI" tactic. Works every time! :D
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Obike Fixx
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Post by Obike Fixx »

Throw 5 skeleton warriors and 2 mind flayers(hostile) in a room, and close the door. MUHAHAHAHAHAHAHAHAHA!
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Firinflablaze
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Post by Firinflablaze »

Against melee:
Make a bunch of your guys invisible, turn off party AI, block up a narrow hallway with invisible ones, then just take out the pathetic ones scrabbling against an invisible barrier with missile weapons (works well against mind flayers)

Against spellcasters: Mass invisibility

Against ranged: run around with reflection shield

With doors: wand of cloudkill*10, close door (again against mindflayers)
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Littiz
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Post by Littiz »

Originally posted by Firinflablaze
Against melee:
Make a bunch of your guys invisible, turn off party AI, block up a narrow hallway with invisible ones, then just take out the pathetic ones scrabbling against an invisible barrier with missile weapons (works well against mind flayers)

Against spellcasters: Mass invisibility

Against ranged: run around with reflection shield

With doors: wand of cloudkill*10, close door (again against mindflayers)

This is why I like Wes' creations...
Mindflyers now see through invisibility (they "sense" beings), and if you
attack them from afar, they "dimension_door" to you!!! :D
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garazdawi
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Post by garazdawi »

Originally posted by Littiz
This is why I like Wes' creations...
Mindflyers now see through invisibility (they "sense" beings), and if you
attack them from afar, they "dimension_door" to you!!! :D


That's just plain nasty. Dimension door on an Illithid shivers I'm going to have night mares all day abou that one
( garazdawi shivers as his shaky legs try to get him to the bathroom fast enough to avoid a disaster ) :D :p
"Those who control the past control the future, those who control the present control the past" And I rule the PRESENT!!
I put the 'laughter' back in 'slaughter'
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Littiz
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Post by Littiz »

:confused:
Are you ironic garazdawi?

Anyway, I prefer enemies with some brain :rolleyes:
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garazdawi
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Post by garazdawi »

Originally posted by Littiz
:confused:
Are you ironic garazdawi?


no not really only the later part of my post the part in brackets might have been a tiny bit exagurated :p
"Those who control the past control the future, those who control the present control the past" And I rule the PRESENT!!
I put the 'laughter' back in 'slaughter'
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Xyx
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Post by Xyx »

Besides the usual cloning deal (or Nature's Beauty with Ranger/Clerics), I generally use area transitions to autosave and/or rest.
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Leonardo
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Post by Leonardo »

A Incendiary Cloud and a Firestorm centered on your tank with over 100 Fire Resistance. He will be healed by the damage (it will disrupt his casting sometimes, however) and the enemies will take massive damage both from the spells and from himself.
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Xyx
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Post by Xyx »

Oh, and then (as someone else mentioned in the SoA forum) there is the item swap trick where you equip the right protective item just before a spell hits you. Enemy mage casts Domination? Grab the Helm of Charm Protection. Web? Get Arbane's Sword and stroll out. Silence? Borrow that Amulet of Power from Immy.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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