Please note that new user registrations disabled at this time.

Item Upgrade Mod (Spoiler Request)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Gothmog
Posts: 75
Joined: Sun Feb 03, 2002 7:58 pm
Location: Iowa
Contact:

Item Upgrade Mod (Spoiler Request)

Post by Gothmog »

Okay, so I recently installed the item upgrade mod (It's great, BTW) and I've managed to find/upgrade everything I want...except the elemental ring.

The ring of earth is no problem, the ring of air took me a while (I never thought to check the stores!) but I cannot find the ring of fire.

Has anyone found it? I assume it's somewhere...it wouldn't make sense to have a possible upgradeable item that was always short one componant. I'm wondering if it's something one of the bonus merchants sells or maybe in the mindflayer section of the Underdark? (That's the only section I can think of I haven't fully explored...too many nasties for too little gain, IMHO)

Anybody???
But long ago he went away
And where he dwelleth, none can say.
For into darkness fell his star
In Mordor, where the shadows are.
User avatar
Sojourner
Posts: 3084
Joined: Sun Mar 25, 2001 11:00 pm
Contact:

Post by Sojourner »

SPOILER

An insane dwarf drops it in the Mind-Flayer lair in the Underdark.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
User avatar
Gothmog
Posts: 75
Joined: Sun Feb 03, 2002 7:58 pm
Location: Iowa
Contact:

Post by Gothmog »

Ouch. I guess that means I'm doin' Flayer city afterall....

Thanks!
But long ago he went away
And where he dwelleth, none can say.
For into darkness fell his star
In Mordor, where the shadows are.
User avatar
Skuld
Posts: 1054
Joined: Mon Jan 07, 2002 11:00 pm
Location: Long Island
Contact:

Post by Skuld »

Flayer City is easy.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
User avatar
Gothmog
Posts: 75
Joined: Sun Feb 03, 2002 7:58 pm
Location: Iowa
Contact:

Post by Gothmog »

I don't know as I'd call it easy, but tactics do make quite a difference....

The only other time I went there was my first time through the game (the only benefit to heading in there is the "equalizer" hilt, and it's SUCH a poor excuse for a "power weapon" that I won't bother to forge it this time anyway...

But with the right spells, plenty of Mordys swords and a ton of summoned skel warriors it wasn't half as hard as I remembered it being. ;-)

Didn't even die this time! ;-)
But long ago he went away
And where he dwelleth, none can say.
For into darkness fell his star
In Mordor, where the shadows are.
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

Are there any uprages worthy of particular mention? Ive never used this mod, so if anyone could give me the stats for some of the more interesting / powerfull items it'd be a real help.....
-->Instert cool sig here<--
User avatar
serjeLeBlade
Posts: 438
Joined: Wed Jun 19, 2002 7:55 pm
Location: Italy
Contact:

Post by serjeLeBlade »

Originally posted by gnomethingy
Are there any uprages worthy of particular mention? Ive never used this mod, so if anyone could give me the stats for some of the more interesting / powerfull items it'd be a real help.....
You can read the complete stats of all the new items at Wes site, I'll add a link if you need it...
I'd say all of the items in the mod are "worth mentioning", or useful to say the very least!

edit: here's the link

(Once there, click on "Item upgrade documentation")
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

Thankee..

I just went there, stuff is too powerfull for my liking, I think ill leave that mod out
-->Instert cool sig here<--
User avatar
serjeLeBlade
Posts: 438
Joined: Wed Jun 19, 2002 7:55 pm
Location: Italy
Contact:

Post by serjeLeBlade »

Originally posted by gnomethingy
Thankee..

I just went there, stuff is too powerfull for my liking, I think ill leave that mod out
I guess someone (say "me" for instance) needs that kind of stuff if he wants to do Weimers' "improved fights" in less than a dozen reloads... :D :rolleyes: :p

Anyway all the alternative helmets/rings/boots are not overpowered, just useful (save space in the backpacks and lots of items switching)
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
User avatar
Sojourner
Posts: 3084
Joined: Sun Mar 25, 2001 11:00 pm
Contact:

Post by Sojourner »

Originally posted by serjeLeBlade


I guess someone (say "me" for instance) needs that kind of stuff if he wants to do Weimers' "improved fights" in less than a dozen reloads... :D :rolleyes: :p

Anyway all the alternative helmets/rings/boots are not overpowered, just useful (save space in the backpacks and lots of items switching)
Arrgghh - I heard about some of those - apparently Weimer did more than just improve the AI of the dragons - too much frustration for me. :p
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

Its a funny thing, but im not particularly interested in the improved *UberEnemies*

I feel if you use a Littiz like method of not using prior knowledge to your advantage, the game is a decent challenge anyway.

No pre fight buffs, no buying up potions for specific fights or setting traps, etc...

I mean, sometimes I get in a angry mood and cheese the game to death, but I never play through like that couse it looses its charm

Btw.. I can see the merrit in the speed / whatever boots, that would be handy
-->Instert cool sig here<--
User avatar
Quitch
Posts: 806
Joined: Thu Jan 18, 2001 11:00 pm
Location: Surrey, England
Contact:

Post by Quitch »

Originally posted by Sojourner


Arrgghh - I heard about some of those - apparently Weimer did more than just improve the AI of the dragons - too much frustration for me. :p
There is non-Weimered dragon AI over at IEEAIS. It's 100% improved scripting.
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
User avatar
Littiz
Posts: 1465
Joined: Fri Nov 02, 2001 11:00 pm
Location: The Valley
Contact:

Post by Littiz »

I suggest to try Weimer Mods.
They are a bit frustrating at times, but soon you get used to
the idea that a fight may need more than a session of play.
When you win the satisfaction is doubled!!! ;)

Without speaking about Improved Irenicus, or Ascension
(which is not by Weimer anyway), I only say that the Illithid
Lair with the new Improved Mindflyers was really something!!!
They WERE MindFlyers!!

I tried even the Dragon IA Quitch refers to, prior to Wes'.
They were good nonetheless.
BG2 - ToB Refinements Mod: Website

BG2 - ToB Refinements Mod: Forum and announcements

"Ever forward, my darling wind..."
Post Reply