Okay...
So having read everything posted on the point distribution system, I am only more confused.
Can someone tell me how it is going to work (re: STR DEX INT WIS CON CHA)?
Points For Attributes
- fable
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Simple. You have a group of six abilities among which you can distribute 'em. The initial ability scores will be uniform, probably 10 (ie, no positive or negative modifiers in place), unless you've chosen a race or profession that automatically adds modifiers to abilities.
Then you apply a pool of points you receive to those six abilities, whichever way you want. For every two you raise an ability above 10, you get a +1 modifier; for every two you lower an ability, you get a -1 modifier.
Then you apply a pool of points you receive to those six abilities, whichever way you want. For every two you raise an ability above 10, you get a +1 modifier; for every two you lower an ability, you get a -1 modifier.
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- fable
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1) 10.Originally posted by ILL WILL
Yeah I know all that. I should have been more specific in my question.
Three parts:
1. How much will the base number be?
2. How many points do you have to distribute?
3. Is there an increase in cost as scores raise or no? (e.g. does it cost more to go from 17 to 18 than from 10 to 11?)
2) 16.
3) No.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
But the fact that it's not scaled is made up for by the fact that the modifiers are not scaled. Like in the first icewind dale I don't think you got anything better for 14 strength than 8 strength except for carrying capacity. Same for dex, maybe missile modifiers. But the difference between 17 and 18 was huge. That's because that was based on the fact that the scores would follow a normalized curve 68% inside of one standard deviation. That's true when you hit reroll but after you adjust all scores to as low as possible before you get penalized and then jack up the ones you want it's at least reversed. For this system the difference between 10 and 12 is the same as between 18 and 20.
- fable
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Reality, I'd suggest, isn't the issue: it's whatever the user regards as more fun. Personally, I prefer systems where skills rise upon use, but that comes with its parade of problems.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I prefer the normal 3ed DnD rules, roll 4D6 for each stat and discard the lowest, if your total modifier is 0 or all stats are below 13 reroll. I know this is difficult in computer games but I think this is by far the best system, it's much more interesting (cmon how fun is a monk with 6 Int
)
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