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SPOILER request-What familiars are there for a ranger?

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SPOILER request-What familiars are there for a ranger?

Post by Ode to a Grasshopper »

Could someone please list the familiars that rangers and druids can choose from, and their stats etc? Ta.
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Post by Astafas »

From http://www.planetneverwinter.com

Animal Companions

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Rangers and Druids can call an animal companion to come to their aid. Druids can call an animal companion at 1st level, while Rangers gain this ability at 6th level. When calling a companion, the caster chooses which type of animal is summoned. As the caster increases in level, some animals gain additional abilities. If the animal companion dies, a Fortitude save must be made (DC 15) or lose (200 x level) XP. A successful save reduces the XP loss to (100 x level).

Badger
The badger is a small, fast and furry animal that makes a great companion. Although it is of small size, it can be very ferocious. When the master reaches level 5 it is capable of sending itself into a rage, giving it higher strength and dexterity for a limited duration.

Skills: Listen, Spot
Feats: Toughness
Special:
Master Level
5: Rage 1x day
10: Rage 2x day
15: Rage 3x day
20: Rage 5x day


Wolf
Wolves are fond of packs and wolf companions will bond quickly with their druid or ranger summoner. The wolf is a master of stealth and deception, and as it grows in power it can eventually use its mournful howl to frighten opponents.

Skills: Hide, Listen, Move Silently, Spot
Feats: none
Special:
Master Level
5: Fear Howl, 1x day
10: Fear Howl, 2x day
15: Fear Howl, 3x day
20: Fear Howl, 5x day


Brown Bear
This massive carnivore is a powerful ally with many hit points and deadly attacks.

Skills: Listen.
Feats: none.
Special: none


Dire Boar
The dire boar is a strong ally and as it gains levels it receives the Ferocity ability, giving it a bonus to attack and damage rolls.

Skills: Listen, Spot.
Feats: none.
Special:
Master Level
5: Ferocity 1x day.
10: Ferocity 2x day.
15: Ferocity 3x day.
20: Ferocity 5x day.


Hawk
The hawk is a silent and stealthy animal companion, able to remain hidden when others are easily detected, making it the perfect scout. It is also capable of disarming opponents.

Skills: Listen, Spot, Search, Hide, Move Silently.
Feats: Dodge, Mobility.
Special:
Master Level
5: Gains Disarm feat.


Panther
Silent and deadly, the panther is capable of disappearing and reappearing where the enemy least expects it.

Skills: Hide, Move Silently.
Feats: none.
Special:
Master Level
5: Invisibility 1x day.
10: Invisibility 2x day.
15: Invisibility 3x day.
20: Invisibility 5x day.


Giant Spider
Only the most bold of druids and rangers take the giant spider as a companion, but those who do are rewarded with a sly and deadly ally.

Skills: Spot.
Feats: none.
Special:
Master Level
1: Mild poison attack.
5: Web 1x day.
10: Web 2x day, moderate poison attack.
20: Web 5x day, deadly poison attack.


Dire Wolf
The dire wolf is a strong companion, able to stand up at the forefront of combat and defend its master.

Skills: Listen, Spot.
Feats: none.
Special: none
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Post by Ode to a Grasshopper »

Cheers Astafas. :)
I'm glad they included the hawk and badger familiars.
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Post by Wyvern »

Do we really lose experience when the animal companion dies (in NWN)? Didn't know that. Does it apply for familiars? (I know you lose health points when your familiar dies).
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Post by Astafas »

Could someone confirm whether there is a XP penalty or not upon the death of your Animal Companion? I have trouble keeping even the Bear alive, despite having Daelan as Henchman and being no unable fighter myself... Since you cannot truly give the Animal Companions directions they tend to get themselves in more trouble than they can handle. And since you get a XP penalty already for having them in the first place...

Another thing: I've read on Bioware's board that the Animal Companion will level up only when you do it as a Ranger or a Druid. Is this correct? Should you try to take levels in other desired classes before the first summoning?
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Post by Ares2382 »

Astafas there is a big debate on whether you get less or more XP with animal companions/familiars/summoned creatures. Some people have reported that if they have more creatures in their group then they get less XP, however I've noticed the opposite and I'm not alone on this. You can run your own experiment and see how it works for you. There is a post somewhere below that has all of these discussions on XP, just do a search and you'll find it.
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Post by Mathurin »

Yes your animal companion is based directly on your druid/ranger level not your total character level. And the idea of you losing experience when your animal companion dies is inane. I haven't noticed this yet, but that doesn't mean it hasn't happened. This appears nowhere in D&D and to add it to the game seems stupid, when arcane casters don't experience the same thing and are supposed to have a much deeper connection to their familiars than druids are to their companions.
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Post by Astafas »

I couldn't test it before but can now confirm that you loose no XPs when your Animal Companion dies. Good luck for my bear Paw who otherwise risked not getting summoned every day...
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Post by Astafas »

@Mathurin

I'm well familiar with that extremely confused debate... My conclusion so far is that you do get less XPs while having an Animal Companion, but that this doesn't depend on them sharing any XPs with you but rather that their presence make the challenge rate lower. But that's just a guess, to tell the truth...
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Post by Mathurin »

Good. The idea of gaining less using an animal companion is itself kinda funny, not to mention D&D unofficial seeing as how its senseless to gain less xp for using a class ability, but to actually lose xp for doing so is retarded. Thanks for the clarification.
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Post by Astafas »

Originally posted by Mathurin
This appears nowhere in D&D and to add it to the game seems stupid, when arcane casters don't experience the same thing and are supposed to have a much deeper connection to their familiars than druids are to their companions.
I just noticed that the description at http://www.planetneverwinter.com says the same thing about Familiars. But I guess that is incorrect as well. According to another thread on this board, the Familiar Panther has a sneak attack whereas the Animal Companion Panther doesn't. Is this correct?

Arcane Familiars

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Wizards and Sorcerers can summon a familiar, a magical, unusually tough, and intelligent small animal. When summoning a familiar, the caster chooses which type of familiar is summoned. As the caster increases in level, some familiars gain additional abilities. If the familiar dies, a Fortitude save must be made (DC 15) or lose (200 x level) XP. A successful save reduces the XP loss to (100 x level).

Bat
The bat, or Night Hunter, is a magical creature capable of special attacks that can terrify the most stalwart of enemies.

Skills: Listen
Feats: none
Special:
Master Level
5: Damage Reduction 5/1, Fear Gaze 1x day
10: Damage Reduction 10/1, Fear Gaze 2x day
15: Fear Howl, 1x day
20: Fear Howl, 2x day


Panther
Panthers are strong cats that complement their master's magical ability with brute power.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently.
Feats: none.
Special: none


Hell Hound
This eerie dog is quick and eventually gains the ability to spew cones of flames from its crimson jaws.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently.
Feats: none.
Special:
Master Level
10: Cone of fire, 1x day.
20: Cone of fire, 2x day.


Imp
Imps are sneaky creatures, capable of using poison and magic against their opponents.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently.
Feats: none.
Special:
Master Level
1: Mild poison attack.
5: Invisibility, 1x day.
10: Moderate poison attack.
15: Invisibility, 2x day.
20: Deadly poison attack.


Fire Mephit
Fire mephits can fling bolts of fire.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently.
Feats: none.
Special:
Master Level
1: Damage Reduction 5/1, fire bolt, 1x day.
5: Fire bolt, 2x day.
10: Fire bolt, 3x day.
15: Fire bolt, 4x day.
20: Fire bolt, 5x day.


Ice Mephit
Ice mephits can fling bolts of cold.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently.
Feats: none.
Special:
Master Level
1: Damage Reduction 5/1, cold bolt, 1x day.
5: Cold bolt, 2x day.
10: Cold bolt, 3x day.
15: Cold bolt, 4x day.
20: Cold bolt, 5x day.


Pixie
Pixies are sneaky and mischievous creatures, fond of disarming enemies and then disappearing when endangered.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently, Taunt, Open Locks, Disarm Trap
Feats: Skill Focus (Open Lock).
Special:
Master Level
5:Skill Focus (Disarm Trap), Invisibility, 1x day.
10: Invisibility, 2x day.
15: Invisibility, 3x day.
20: Invisibility, 4x day.


Raven
Ravens are sly tricksters, fond of snatching weapons from enemies flustered by their bitter taunts.

Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently, Taunt.
Feats: Toughness, Disarm, Skill Focus (Taunt).
Special: none
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