"Okay, let me get this right out of the way here: I really don't like this game. At all. In any facet. I'm sure this will generate a barn full of flame email from people whose fulltime occupation is producing grease from their facial pores, but luckily I don't ever read my email. That is a wonderful example of my genius brain at work.
Neverwinter Nights is apparently a Dungeon and Dragons nerd's wet dream. You can build your dorky little dungeon and put monsters and crap in it and then be THE DUNGEON MASTER while other people walk around and get killed by the stupid traps you placed everywhere. The fact that you can be an online DUNGEON MASTER really appeals to a lot of people out there, which probably explains why the national murder rate is going up again. A whole bunch of nerds really want to be THE DUNGEON MASTER because it makes them feel powerful and like god, assuming god wears a tattered 3DFX t-shirt and fails to shower weekly.
Another big feature of Neverwinter Nights is the fact that it uses the Dungeons and Dragons 3rd Edition Rulebook. These rulebooks explain how many 20-sided dice you should roll when your Elf thinks about pottery. Everything in every D&D game requires you to roll 20-sided dice for at least seven hours. There's also something called a "saving throw," which I think is an Olympic sport. Each rulebook released includes more banal and boring requirements to roll 20-sided dice over and over again. In fact, I think D&D games are being released as large boxes containing a bunch of dice and a note that says "have fun!" Neverwinter Nights uses the 3rd Edition Rulebook to make gameplay turn into a giant orgy of mathematics and 20-sided dice and Elves. Oh yeah, and it takes roughly three hours to simply create a character because there's a billion different traits and qualities to choose from (since being Lawful Good makes a huge difference compared to Unlawful Good Neutral Chaotic Evil Hungry Neutral Well-Done). You have a lot of time to obsess over your stupid stats when you walk through any doorway and experience the exciting roleplaying feature of "long ingame pauses to load the next map."
Although I only played the game for two hours, it felt like the equivalent of 40 hours in any other game. If you're some goober who enjoys numbers, frequently gloats in public about your Armor Class, or wants to be THE DUNGEON MASTER, this game is for you. If you're somebody who wants to play a quick game and then quit after 30 minutes, you should stay the hell away from Neverwinter Nights because it takes at least that long just to look at your spellbook. "
Insightful and inciteful as always