I've been searching all over the net for an answer to this, but no
luck yet. Any help would be greatly appreciated!
Here's the situation:
Person X and Y are on the same LAN. Person Z is on a different
LAN.
X wants to host a multiplayer BG2 game, Y and Z want to join.
X and Z have both opened ports 47624 and 2300-2400 on their
respective routers and have the packets redirected to their own
machines.
Y and Z are able to connect to X without a problem, but Y and Z's
machines can't seem to communicate; any msgs Y types in, Z
doesn't see (and vice-versa). If Y moves his character, Z doesn't
see this (and vice-versa). X sees everything normally.
This causes a problem when a new area loads up, and Y and Z
are both waiting for each other's data (which they never get).
So, my guess is that the port redirection is causing the problem,
but I can't think of any way around this. Anyone have any
suggestions?
Thanks!