I don't have finished the game yet. But I have perceived some strange things at this point( I'm Rosenburg).
1) You have a super Inventory. Just put that large Barbarian Armor, or any other large item of your inventory in that small places where the potion were meant to be. The role Armor, or anything else, of 16 squares will take only one square.
2) Harm(lvl 1 necro spell) cost 5 mana and is just a little bit less powerfull than lightningbolt(Lvl 4 force spell) that cost 25 mana.
Undoubtly more powerfull ordinary use spell.
3) That dialog with the dwarven king at the end of the Dredge, is very interesting, He was probably a Dwarven Philosofer.
4) The Air Elemental form(Lvl 4 Air) say you become imaterial and can float. Lies. I can't even trespass a jail.
5) Boost Contitution(Lvl 1 Air) cost some mana and with constitution boosted you regain it at better rating.
6)Mages need contitution at high levels to ragain mana.
7)There is an Elf seller in Quintara that must be a former thief, He sell thing at 200% and buy at 50%.
8) I walk around with my Armor and my Smoking. Armor for combat, and smoking for the rest. +20 to reaction, this have influence on the sellers prices and sometimes give you better quests. It's awesome, The Elf with Smoking.
9)Seems that the gods/altars stuff heve an correct order to the blessings. It's impossible to figure it out, someone know what is the correct order?
10)The magic beans dialog is awesome fun.
11)Steal Myrth necklace, it is very powerfull.
12)All sellers selling the same thing ever is anoying.
Probably, there is more to come...
Some Magick *things* about this game
Some Magick *things* about this game
[Sorry about my English]
Ps: I'm "Ivan Cavallazzi".
Lurker(0.50). : )
Ps: I'm "Ivan Cavallazzi".
Lurker(0.50). : )