I consider Planescape: Torment as possibly the only true RPG that I've played out of the games I've played. Why? The dialogs have much more to them than just steps needed to proceed to the next quest, or to finish something off. I mean, I actually felt like I was this lost soul, searching for answers, and the interaction with the NPC's were surreal. I actually had feelings for the people like Dak'kon, and Morte, genuine emotions, and if they died I would actually be pissed rather than the normal 'oh, i'll reload the auto-save and pre-buff' sort of thing. Alignment actually was based on actions, not pre-determined. Items were not the key way to beat the game, it was interaction and brains. And to top it off, the ending didn't have to be combat-oriented. Did I mention that the plot was phenomenal? I actually feel kind of sorry that Diablo 2 was more popular than this game. The only thing I got out of D2 was adreneline rush and massive anger at the enemy. I could do that by going and grabbing some friends to play a game of soccer. In other words it was an action game, not a game to get lost in like PS: T
What I'm trying to say is that the RPG genre is slowly becoming more and more about combat and less about tales of woe, and a land to escape to. I'm not saying that those above listed games are bad. They're great games. For what they were meant to do. Back to my main point...ok nevermind I'll go off topic again and remind everyone of what happened to the Adventure genre as soon as Tomb Raider came along. Suddenly old things like Myst become the past and everyone thinks adventure is exploring places with guns. I just hope that RPG's don't take the same turn and go from interaction to swords and magic. But anyways, this is just my opinion, and I had some English homework. Had a leftover writing spurt, and decided to talk about something. Just felt like writing a lot.
If you got anythin to say about this go ahead and spit it