Jedi Knight 2
Jedi Knight 2
Okay, hopefully we have some people hanging around that have this game and can help. Single player works fine, but multiplayer will work for a minute or so, then boot me out of game (both on Gamespy, and in game server lists). I have the required specs. The error it gives me is CL_PursePacketEntities: End of Message. anyone know anything about it?
Sounds like it might be a patchable offence that comes about due to the packet not sending correctly. Sometimes games just go out of sync....bad netcode perhaps. Since it uses the Q3 engine this is quite weird. I didn't experience any problems over LAN.
Have you tried playing it at really low resolution etc?
Have you tried playing it at really low resolution etc?
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
You could in theory use msconfig to stop it loading at startup. There should however be an option in the program to stop it loading at startup....what program are you using as a firewall?Originally posted by Aegis
Nope, didn't work. I have been thinking though (after reading the troubleshoot) that my firewall may have something to do with that. Anyone know how to turn a firewall off using Windows ME?
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.