Hail All!
I've just resently run through the game with a fighter/mage, and I noted something that just might get you pure spellcasters attention:
The 5th level spell Sunfire seemed to ignore magic resistance.
I tested it in the Underdark and in Sendais Enclave, and every drow took damage everytime I casted this spell.
The strange thing is, that when the drow mages themselves casted sunfire, his fellow drow resisted it.
I checked the spellfile in Near Infinity and the spell should apparently not bypass resistances, yet the drow got hit everytime I casted it.
Strange, no? Yet very useful as it a relative lowlevel spell and does good damage (15d6 at 15th level, with save 8d6).
Of course you have to be careful if you have a big party, as the "fireball" it's centered on the caster.
Another "trick" with this spell is that you become totally immune to fire when you cast it. I succesfully resisted Firkraags dragonbreath (which would otherwise surely have killed me) as I casted it the moment before the breath hit me...again this is only a "last resort" if not your party members are around.
-Sylvanerian
Sunfire
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Sunfire
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I took a look at this spell and noticed it has a weird (weird = a flag I have not seen before) flag set.
I am not 100% sure yet what the flag is, but it could mean the spell ignores MR if cast by a party member. I will do some experimenting on this and post an update.
I am not 100% sure yet what the flag is, but it could mean the spell ignores MR if cast by a party member. I will do some experimenting on this and post an update.
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I dont think its sunfire alone, I'vve noticed using delay blast fireball, my preferred spell over sunfire, use prot from energy and 2 dealy in chain, then run tword enemy real fast, the fireballs seem to work thru magic resitant enemies, like drow...
delay fireballs semms to do full damage in trap mode, even against the heart seal group which punches in via gate, and come in with spell prot up...
could it merely be elemntal damage punching in thru magic resistance???
delay fireballs semms to do full damage in trap mode, even against the heart seal group which punches in via gate, and come in with spell prot up...
could it merely be elemntal damage punching in thru magic resistance???
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Muwahahahahhahahha!!!
No, because the Power setting of the spell determines if the spell is checked against Magic Resistance or not.
Sunfire is flagged as having a power of '5' meaing anything which blocks level 5 spells will stop it, and it is subject to Magic Resistance.
(EDIT) I checked the delayed blast spell and it does not have the weird 'flag' attached to it that sunfire does.
Sunfire is flagged as having a power of '5' meaing anything which blocks level 5 spells will stop it, and it is subject to Magic Resistance.
(EDIT) I checked the delayed blast spell and it does not have the weird 'flag' attached to it that sunfire does.
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]