How many ranks should we have and how should they be.
As I see it, for starters there are 3 ways we can make ranks......
1) Guild-Ranks: This would work like the military (somewhat) that all the guild has one rank-system.
For instance the names of the ranks could be like:
Private; corporal; sergeant; 2.nd. lieutenant; 1.st lieutenant etc.
So that a private in the fighters wing corresponds a private in the magi wing etc.
(of course we properly would need other names
The advantages with this are that it makes it a whole lot easier to identify somebody’s rank/position in the guild, and we need not find many rank names.
The disadvantages is that it is … well… boring
2) Wing-Ranks: This would work like Guild-ranks except that we come up with different names insides the wings.
For instance the fighter rank could be called:
Aspirant; Swordsman and what we can think of
And the magi ranks could be called:
Apprentice; Magician etc.
The advantages are that it will make characteristics between the wings and still have a somewhat easy way of recognizing inside the wing and/or guild.
Disadvantage is that we need to think of more rank-names and that a druid and a ranger would be called the same ranks.
3) Class-Ranks: Here every class get it’s own rank-names.
This would mean that eventhough a druid and ranger is in the same wing – they would have a different name to correspond their ranks.
Advantages: here every rank get’s it own name, and therefore there will not be mixup between classes, a Ranger will not be called the same as a Druid for instance.
Disadvantages: We need to think of plenty of rank-names, it will properly cause some confusion because it will be harder to immediately distinguish who is the “higher ranking” character.
Remember here – we are not talking about how to get promoted or anything – we just need to figure out some structure in the guild.