How does it work again with regards to items?
You add the highest from your shield or armour enhancement bonus to AC, and the enhancement bonus of your weapon to attack and damage, which stacks with (Greater) Magic Fang?
Thanks in advance!
Druid Wildshaping question.
Wild Shape - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and moreGawainBS wrote:How does it work again with regards to items?
You add the highest from your shield or armour enhancement bonus to AC, and the enhancement bonus of your weapon to attack and damage, which stacks with (Greater) Magic Fang?
Thanks in advance!
"Wild shape merges the magical properties of armor, shield, and helmets worn on the character into the wild shape and Elemental Shape forms. This feature however only merges the highest magical properties (they do not stack). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.). However, castable spells are NOT able to be utilized while shifted. This can be overcome with the Natural Spell feat."
The weapon part doesn't transfer. Not even unarmed attacks/enhancements transfer. Instead you have "creature" attacks from the form (..so that's why they don't translate).
Treant plant-shape is usually the "sweet-spot" for wild shapes, giving some of the best bonuses while only requiring 12 levels of Druid.
Plant Shape - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
Greater Magic Fang should work, but Nature's Avatar won't.
Nature's Avatar - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more