Hi,
Which factors determine the increase of an attribute? How can I see the attribute modifier?
thanks
How attributes increase?
- erotisakias
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- Joined: Fri Oct 13, 2006 12:30 pm
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- erotisakias
- Posts: 2
- Joined: Fri Oct 13, 2006 12:30 pm
- Contact:
There would have to be a lot more subsequent testing before you could know the actual numbers...
But I would suggest just looking at your average damage (not DPS) change when you add Strength, and look at the change in Offensive/Defensive skill when you add Dexterity. I wouldn't know what to tell you about Intelligence, except for maybe checking Energy regeneration rate.
But I would suggest just looking at your average damage (not DPS) change when you add Strength, and look at the change in Offensive/Defensive skill when you add Dexterity. I wouldn't know what to tell you about Intelligence, except for maybe checking Energy regeneration rate.
Read your Titan Quest manual...
...at least the part about the attribute and skill points. It will tell you what you are asking about, if the last post was more of what you are asking about. But never the less here is what the books says about them:
Health: Adds health to your character, increases life regen
Energy: Adds energy to your character
Strength: Adds damage to your melee attacks
Intelligence: Increases energy regen. magical weapon damage (mainly staves), and magic user items
Dexterity: Increases pierce damage, Offensive Ability (chance to hit or crit), and Defensive Ability (chance to block with shields). Required for hunter and rogue items
Here are the examples they have in the book:
Hitting
Offensive Ability & Defensive Ability ... Based on Dexterity
To Hit = (Rand Number) * (Offensive Ability - Defensive Ability)
Attacker Defender
To Hit Results can be High(Critical), Medium(Hit), or Low(Miss)
Physical Damage
Base Damage = (Weapon Damage) + Bonuses + (Skill Damage) + (Crit Damage)
Physical Damage = (Base Damage) * (Strength Multiplier)
Hope this helps.
...at least the part about the attribute and skill points. It will tell you what you are asking about, if the last post was more of what you are asking about. But never the less here is what the books says about them:
Health: Adds health to your character, increases life regen
Energy: Adds energy to your character
Strength: Adds damage to your melee attacks
Intelligence: Increases energy regen. magical weapon damage (mainly staves), and magic user items
Dexterity: Increases pierce damage, Offensive Ability (chance to hit or crit), and Defensive Ability (chance to block with shields). Required for hunter and rogue items
Here are the examples they have in the book:
Hitting
Offensive Ability & Defensive Ability ... Based on Dexterity
To Hit = (Rand Number) * (Offensive Ability - Defensive Ability)
Attacker Defender
To Hit Results can be High(Critical), Medium(Hit), or Low(Miss)
Physical Damage
Base Damage = (Weapon Damage) + Bonuses + (Skill Damage) + (Crit Damage)
Physical Damage = (Base Damage) * (Strength Multiplier)
Hope this helps.